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VXACEKDamage ACE States Edition

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KDamage ACE States Edition
  • Original author: kyonides
  • Original date: June 29, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/kdamage-ace-states-edition.158797/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

KDamage ACE States Edition by Kyonides​ Introduction A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs.

Archived First Post

KDamage ACE States Edition

by Kyonides

Introduction

A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs.

Well, here's a solution that uses a very simple Note Tag to make it happen IF & ONLY IF the Note Tag is present in that State's Note Box.

To make sure that just a FEW states will be removed by physical damage, just leave the following Note in the State Note Box:

Ruby:
<damage deletes state>

To keep a State even if it should be removed by walking until a certain Level has been reached, go leave this other Note. Level is Customizable!

Ruby:
<keep walking lvl 3>

Download Script

Terms & Conditions

Free for use in any game.
Due credit is mandatory.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. That's it!

Creator Claims / Removal

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