# * AktorEkuipReset ACE Instructions * #
# NOTE:
# The EQUIP_VAR_MODE Constant defines the type of data stored in a given
# Game Variable, i.e. the ID, Name or Equipment itself.
# * Script Calls * #
# - First Step: Find an Actor!
# actor = $game_actors[ActorID]
# actor = $game_party.members[ActorIndex]
# - Reset the Actor's Stats & Other Features
# actor.reset(NewLevel)
# actor.reset(NewLevel, option1: "feature1", etc.)
# Examples:
# actor.reset(1)
# actor.reset(1, name: "New Name")
# actor.reset(1, nickname: "New Nickname")
# actor.reset(1, class_id: 3)
# actor.reset(1, init_equips: true)
# actor.reset(1, equips: [1,41,6,0,0])
# actor.reset(1, equips: [1,41,6,0,0], send2bag: true)
# - Discard Equipment By Index (SlotID)
# actor.discard_equip_by_index(SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# actor.discard_equip_by_indexes(SlotID1, etc.)
# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
# actor.store_discarded_equip_by_index(VarID, SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# -> It will store them in consecutive Game Variables!
# actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)