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VXACEAktorEkuipReset ACE

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: AktorEkuipReset ACE
  • Original author: kyonides
  • Original date: May 30, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/aktorekuipreset-ace.157937/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

AktorEkuipReset ACE by Kyonides​ Introduction You have always counted on the default event command to remove a hero's equipment. Normally, any piece would go straight to your corresponding party's bag. What if you could have a couple of extra options?

Archived First Post

AktorEkuipReset ACE

by Kyonides

Introduction


You have always counted on the default event command to remove a hero's equipment. Normally, any piece would go straight to your corresponding party's bag. What if you could have a couple of extra options?

Now you can discard equipment by its index or store it in a game variable before discarding it.

Actually, you can also reset an actor's level and equipment with a single script call, guys!

And yes, it is quite customizable IMHO.

Instructions

Ruby:
# * AktorEkuipReset ACE Instructions * #

# NOTE:
# The EQUIP_VAR_MODE Constant defines the type of data stored in a given
# Game Variable, i.e. the ID, Name or Equipment itself.

# * Script Calls * #

# - First Step: Find an Actor!
#   actor = $game_actors[ActorID]
#   actor = $game_party.members[ActorIndex]

# - Reset the Actor's Stats & Other Features
#   actor.reset(NewLevel)
#   actor.reset(NewLevel, option1: "feature1", etc.)

# Examples:
#   actor.reset(1)
#   actor.reset(1, name: "New Name")
#   actor.reset(1, nickname: "New Nickname")
#   actor.reset(1, class_id: 3)
#   actor.reset(1, init_equips: true)
#   actor.reset(1, equips: [1,41,6,0,0])
#   actor.reset(1, equips: [1,41,6,0,0], send2bag: true)

# - Discard Equipment By Index (SlotID)
#   actor.discard_equip_by_index(SlotID)

# - Discard Many of Them By Indexes (SlotIDs)
#   actor.discard_equip_by_indexes(SlotID1, etc.)

# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
#   actor.store_discarded_equip_by_index(VarID, SlotID)

# - Discard Many of Them By Indexes (SlotIDs)
#   -> It will store them in consecutive Game Variables!
#   actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)

DOWNLOAD DEMO

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits!
Yeah, even overcaffeinated elves and squirrels can get a copy of this demo!
That's it!

Downloads / Referenced Files

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License / Terms Note

Include my nickname in your game credits! Yeah, even overcaffeinated elves and squirrels can get a copy of this demo! That's it!

Creator Claims / Removal

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#039#rgss3#script-archive

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