Original Source
- Original title: Dynamic Features
- Original author: Shaz
- Original date: November 4, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/dynamic-features.19645/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Dynamic Features v1.0 ShazIntroduction This script allows you to add and remove features for Actors, Classes, Weapons, Armors and States dynamically via Call Script commands, without needing to set up and apply custom states for the sole purpose of adjusting features. Technically, you could use the script to add and remove features for Items and Skills as well, but Ace uses Effects for those in preference to Features, so there is no feature handling for these classes by default.
Archived First Post
Shaz
This script allows you to add and remove features for Actors, Classes, Weapons, Armors and States dynamically via Call Script commands, without needing to set up and apply custom states for the sole purpose of adjusting features.
Technically, you could use the script to add and remove features for Items and Skills as well, but Ace uses Effects for those in preference to Features, so there is no feature handling for these classes by default.
How to Use
Paste script into a new slot below Materials.
See blog for Call Script commands and parameter list.
Script
Download here
Credit and Thanks
- Shaz
Author's Notes
May be used freely in commercial and non-commercial games.
Give credit.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit and Thanks - Shaz Author's Notes May be used freely in commercial and non-commercial games.
Creator Claims / Removal
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