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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Dynamic Features
  • Original author: Shaz
  • Original date: November 4, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/dynamic-features.19645/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Dynamic Features v1.0 Shaz​Introduction This script allows you to add and remove features for Actors, Classes, Weapons, Armors and States dynamically via Call Script commands, without needing to set up and apply custom states for the sole purpose of adjusting features. Technically, you could use the script to add and remove features for Items and Skills as well, but Ace uses Effects for those in preference to Features, so there is no feature handling for these classes by default.

Archived First Post

Dynamic Features v1.0
Shaz
Introduction
This script allows you to add and remove features for Actors, Classes, Weapons, Armors and States dynamically via Call Script commands, without needing to set up and apply custom states for the sole purpose of adjusting features.

Technically, you could use the script to add and remove features for Items and Skills as well, but Ace uses Effects for those in preference to Features, so there is no feature handling for these classes by default.

How to Use
Paste script into a new slot below Materials.
See blog for Call Script commands and parameter list.

Script
Download here

Credit and Thanks
- Shaz

Author's Notes
May be used freely in commercial and non-commercial games.
Give credit.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Shaz Author's Notes May be used freely in commercial and non-commercial games.

Creator Claims / Removal

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