Original Source
- Original title: Bestiary Logbook v1.8 - updated 1/21/2014
- Original author: Venka
- Original date: September 20, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/bestiary-logbook-v1-8-updated-1-21-2014.32231/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Bestiary Logbook by VenkaDescription: This is a scene you can access via the menu that will let you keep track of enemies you've encountered. You can learn things about the enemy with a scan skill that is built into the script. You can customize many of the features in the script. You can create enemy descriptions that automatically change as you reach certain kill counts on the enemy or you can set it with a script call at any time. You can also various information to be shown after a...
Archived First Post
by Venka
This is a scene you can access via the menu that will let you keep track of enemies you've encountered. You can learn things about the enemy with a scan skill that is built into the script. You can customize many of the features in the script. You can create enemy descriptions that automatically change as you reach certain kill counts on the enemy or you can set it with a script call at any time. You can also various information to be shown after a set amount of kills.
Screen Shots:
Protected download Protected download
Lets actors add some extra info about a scanned target. You can set multiple quotes by actor for each enemy. For example, Eric could have 2 quotes to say about slimes and Terence could have 5 things to say about them. The script will randomly pick one quote to show. Once a quote has been viewed, it is then saved to the bestiary and can be viewed there with a key stroke you can set.
Change Log:
I must receive credit for the script. It can be in a text file with the project or credits that roll at the end of them. Whatever, I'm not picky, just want credit for the time it took to write the script.
It is fine if you want to use this script in a commercial project, but I'd like a link to the project when it's in it's demo/finished phase just cause I'd like to see it in use A free copy of the game would even be awesome if it's doable, but this is NOT a requirement.
Download Links:
Dropbox Demo - this is a compressed demo project
MediaFire rar - this is a zipped project folder of the demo
Links to the scripts without the demo:
Thanks to the Code Off Challenge to get my off my butt and finally script a bestiary. I had been meaning to do one for ages and was being lazy.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms of Use: I must receive credit for the script. It can be in a text file with the project or credits that roll at the end of them. Whatever, I'm not picky, just want credit for the time it took to write the script. It is fine if you want to use this script in a commercial project, but I'd like a link to the project when it's in it's demo/finished phase just cause I'd like to see it...
Referenced Images / Attachments
Creator Claims / Removal
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