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VXACEBestiary Logbook v1.8 - updated 1/21/2014

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Bestiary Logbook v1.8 - updated 1/21/2014
  • Original author: Venka
  • Original date: September 20, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/bestiary-logbook-v1-8-updated-1-21-2014.32231/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Bestiary Logbook by Venka​Description: This is a scene you can access via the menu that will let you keep track of enemies you've encountered. You can learn things about the enemy with a scan skill that is built into the script. You can customize many of the features in the script. You can create enemy descriptions that automatically change as you reach certain kill counts on the enemy or you can set it with a script call at any time. You can also various information to be shown after a...

Archived First Post

Bestiary Logbook
by Venka​
Description:

This is a scene you can access via the menu that will let you keep track of enemies you've encountered. You can learn things about the enemy with a scan skill that is built into the script. You can customize many of the features in the script. You can create enemy descriptions that automatically change as you reach certain kill counts on the enemy or you can set it with a script call at any time. You can also various information to be shown after a set amount of kills.

Screen Shots:

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Add on info:

Actors Quotes Addon

Lets actors add some extra info about a scanned target. You can set multiple quotes by actor for each enemy. For example, Eric could have 2 quotes to say about slimes and Terence could have 5 things to say about them. The script will randomly pick one quote to show. Once a quote has been viewed, it is then saved to the bestiary and can be viewed there with a key stroke you can set.

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Change Log:

#------------------------------------------------------------------------------# - Changelog -#------------------------------------------------------------------------------# 01/21/2014 - Added in a section for debuff resistances.#            - Fixed display issue when a resistance was set to 120%#            - Added compatibility with Yanfly's Element Absorb script#            - Added a spot to set the text color for Immunity and Absorbtion#            - Fixed a bug that wasn't displaying state immunities.# 12/05/2014 - Stats will now correct if passive stats boost them for states # and elements as well.# 12/03/2014 - Stats will now correct if passive stats boost them# 11/30/2014 - Fixed issue with manually adding enemy entries.# 11/09/2014 - Added in a scroll speed setting so you can speed up the scroll# when viewing information about an enemy.# - Added in stats revealed by kill counts. You can set what # information will be shown after you kill an enemy x amount of # times# 10/27/2014 - Forgot to dispose of the instructions on the battle scene.# 10/14/2014 - Added ability to store quotes for the Actor's Input addon.# - Added KilloZapit's Word Wrapper support# 09/24/2014 - Adjusted the contents of the bestiary stat windows so be able # to show large amounts of elements and states. The window panes # are now scrollable to view all the information.# - The scan window in battle was also updated in the above way.# 09/21/2014 - Fixed a bug if no categories are set up in the enemy note tags.# 09/14/2014 - changed the name of one of the methods so it's compatiable with# some of my other scripts.# 08/14/2014 - Released for code off challenge#------------------------------------------------------------------------------
Terms of Use:
I must receive credit for the script. It can be in a text file with the project or credits that roll at the end of them. Whatever, I'm not picky, just want credit for the time it took to write the script.

It is fine if you want to use this script in a commercial project, but I'd like a link to the project when it's in it's demo/finished phase just cause I'd like to see it in use A free copy of the game would even be awesome if it's doable, but this is NOT a requirement.

Download Links:

Dropbox Demo - this is a compressed demo project

MediaFire rar - this is a zipped project folder of the demo

Links to the scripts without the demo:

Main Script

KilloZapit's Word Wrapper

Books Addon

Actor Input Addon
Thanks:
Thanks to the Code Off Challenge to get my off my butt and finally script a bestiary. I had been meaning to do one for ages and was being lazy.

Downloads / Referenced Files

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License / Terms Note

Terms of Use: I must receive credit for the script. It can be in a text file with the project or credits that roll at the end of them. Whatever, I'm not picky, just want credit for the time it took to write the script. It is fine if you want to use this script in a commercial project, but I'd like a link to the project when it's in it's demo/finished phase just cause I'd like to see it...

Referenced Images / Attachments

BeastMenu.png
BeastMenu.png
BeastiaryBook1a.png
BeastiaryBook1a.png
BeastiaryBook1.png
BeastiaryBook1.png
BeastiaryBook2.png
BeastiaryBook2.png
Scan1.png
Scan1.png
Scan4.png
Scan4.png
Creator Claims / Removal

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#039#rgss3#script-archive

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