Original Source
- Original title: Require help with Boss-Events [XP]
- Original author: KINGGpatrick
- Original date: July 27, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/require-help-with-boss-events-xp.65990/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support
Summary
So, I am trying to make a Boss that summons two fake copies of himself every turn that, when killed, self-destruct. The battle is not exactly refined yet, but I have come across a major Issue: The Immortal thing that causes enemies to not die when their HP reaches 0 appears to not function properly after the respective enemy has been revived. This means that, instead of triggering my Battle Event when at 0 Hp, the Clones will simply die without having used their attack first.
Archived First Post
The battle is not exactly refined yet, but I have come across a major Issue:
The Immortal thing that causes enemies to not die when their HP reaches 0 appears to not function properly after the respective enemy has been revived.
This means that, instead of triggering my Battle Event when at 0 Hp, the Clones will simply die without having used their attack first.
Not wanting to have another Enemy use the Attack or weirdly revive the respective clone, I am at a loss of how to fix this without complicating things.
The Picture in the Spoiler should show all neccecary information.
In case any further questions arise, just ask. Thanks in advance!
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