VXACEDoubleX RMVXA Percentage Addon to Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars
BMM Archive · July 15, 2026
Original Source
- Original title: DoubleX RMVXA Percentage Addon to Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars
- Original author: DoubleX
- Original date: July 5, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/doublex-rmvxa-percentage-addon-to-yanfly-engine-ace-battle-engine-add-on-enemy-hp-bars.29496/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
DoubleX RMVXA Percentage Addon v1.03a to Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars by DoubleX Prerequisites Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars(Created by Yanfly)
Archived First Post
DoubleX RMVXA Percentage Addon v1.03a to Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars
by DoubleX
Prerequisites
Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars(Created by Yanfly)
Introduction
Displays the current percentage of the hp bar filled
# (v1.04a+)PERCENTAGE_DECIMAL_DIGHT_NUMBER, default = 0
# Sets the number of decimal digits when showing percentages
PERCENTAGE_DECIMAL_DIGHT_NUMBER = 0
# (v1.01a+)ACTUAL_NUMBER, default = false
# Shows the actual hp numbers instead of the percentages
ACTUAL_NUMBER = true
# (v1.01a+)TEXT_SIZE, default = YEA::BATTLE::ENEMY_GAUGE_HEIGHT
# Sets the size of the text shown on enemy hp bars as TEXT_SIZE
TEXT_SIZE = YEA::BATTLE::ENEMY_GAUGE_HEIGHT + 4
# (v1.03a+)CRISIS_TEXT_COLOR, default = 17
# Sets the text color of the text shown on enemy hp bars with hp crisis as
# CRISIS_TEXT_COLOR
CRISIS_TEXT_COLOR = 17
# (v1.03a+)KNOCKOUT_TEXT_COLOR, default = 17
# Sets the text color of the text shown on enemy hp bars with 0 hp as
# KNOCKOUT_TEXT_COLOR
KNOCKOUT_TEXT_COLOR = 18
# (v1.02a+)TEXT_COLOR, default = 16
# Sets the text color of the text shown on enemy hp bars as TEXT_COLOR
TEXT_COLOR = 0
# (v1.02a+)FIX_LARGE_TEXT, default = false
# Fixes issues when TEXT_SIZE is much larger than ENEMY_GAUGE_HEIGHT
FIX_LARGE_TEXT = false
# (v1.02a+)TEXT_X_OFFSET, TEXT_Y_OFFSET, default = 0, 0
# Sets the x and y offsets of the hp text relative to the hp bar
TEXT_X_OFFSET = 0
TEXT_Y_OFFSET = 0
Video
Features
Plug and play(You don't need to edit anything in this script but you may still do so)
How to use
Open the script editor and put this script into an open slot between the script Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars except that you must also give Yanfly credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars
Changelog
v1.04a(GMT 1000 7-10-2022):
- Added PERCENTAGE_DECIMAL_DIGHT_NUMBER
v1.03a(GMT 0200 6-4-2015):
- Added CRISIS_TEXT_COLOR and KNOCKOUT_TEXT_COLOR
v1.02a(GMT 0300 4-9-2014):
- Added hp texts x and y offsets relative to respective bars
- Added TEXT_COLOR and FIX_LARGE_TEXT
v1.01a(GMT 1400 21-7-2014):
- Lets users shows actual hp numbers instead of percentages
- Lets users sets the size of the text shown on enemy hp bars
v1.00a(GMT 0400 1-7-2014):
- 1st version of this script finished
Download Link
Features Mentioned
- Plug and play(You don't need to edit anything in this script but you may still do so)
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks DoubleX(Giving me credit is completely optional) The terms of use are the same as that of Yanfly Engine Ace - Battle Engine Add-On: Enemy HP Bars except that you must also give Yanfly credit(you should do this anyway) if you give DoubleX or his alias credit Compatibility
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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