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Original Source
- Original title: Auto Skill on Turn/Action End
- Original author: ShadowLurk
- Original date: March 11, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/auto-skill-on-turn-action-end.24843/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
This script adds the option of having a character execute specified skills on the end of turn or action. { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
This script adds the option of having a character execute specified skills on the end of turn or action.
Download here. (updated to v1.3)
Installation
Put this script below Materials and above Main.
Usage
Tag a feature object (actors, classes, enemies, weapons, armors, or states) with any of the specified notetags:
<end turn skill: skill_id><end action skill: skill_id>where skill_id is the skill that will be used on turn or action end.For example, tagging Poison state with
<end turn skill: 10>will make battlers inflicted with Poison utilize skill number 10 (Shock) on turn end.By default, normal restrictions for the skill (MP/TP cost, weapon restrictions, skill seals) also apply. If you want the battler to execute the skill even when he is normally unable to, add "forced" to the notetag.
For example, tagging Stun state with
<end action skill: 94, forced>will make a stunned battler execute skill number 94 (Zero Storm) on action end, even when stunned or otherwise unable to.*New in 1.3*
You can also add an option for the skill to have a percentage chance to be used.
For example,
<end turn skill: 24, chance: 50>will result in the battler having a 50% chance to use meditate.You can use any of the options at the same time. Separate the options with at least a comma.
Download here. (updated to v1.3)
Installation
Put this script below Materials and above Main.
Usage
Tag a feature object (actors, classes, enemies, weapons, armors, or states) with any of the specified notetags:
<end turn skill: skill_id><end action skill: skill_id>where skill_id is the skill that will be used on turn or action end.For example, tagging Poison state with
<end turn skill: 10>will make battlers inflicted with Poison utilize skill number 10 (Shock) on turn end.By default, normal restrictions for the skill (MP/TP cost, weapon restrictions, skill seals) also apply. If you want the battler to execute the skill even when he is normally unable to, add "forced" to the notetag.
For example, tagging Stun state with
<end action skill: 94, forced>will make a stunned battler execute skill number 94 (Zero Storm) on action end, even when stunned or otherwise unable to.*New in 1.3*
You can also add an option for the skill to have a percentage chance to be used.
For example,
<end turn skill: 24, chance: 50>will result in the battler having a 50% chance to use meditate.You can use any of the options at the same time. Separate the options with at least a comma.
Code:
<end turn skill: 66, forced, chance: 33><end turn skill: 13, chance: 90, forced>
Downloads / Referenced Files
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