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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Map Effects
  • Original author: Zeus81
  • Original date: June 11, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/map-effects.13941/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Map Effects by Zeus81​  This script allows you to add visual effects to maps (as distortion for example) in real time. It goes over the main in materials as usual and should work in any project.

Archived First Post

Map Effects
by Zeus81
 
This script allows you to add visual effects to maps (as distortion for example) in real time.
It goes over the main in materials as usual and should work in any project.
You can also put the instructions below in order to always have them along with.

Script
https://www.dropbox.com/s/zpoxi8gn8ul38uq/Map%20Effects.rb

How to Use
https://www.dropbox.com/s/sk3uwq2bleoxr7s/Map%20Effects%20Doc%20En.txt

Demo
https://www.dropbox.com/s/2ex6906dyehl7an/Map%20Effects.zip



In this video made with VXace, I've set the "refresh_rate" of the script (cf. notice) to 60 on the beginning to have better effects then to 30 from pixelize so it doesn't lag too much.
For blur effects I was at 4 images but I think we can go up to 8 without making it slow and even more on VX as it is more efficient on this point.
We can do much more effects than what I shown by using several at the same time or just by changing settings.

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