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VXACEMultiple Windowskins v. 1.0

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Multiple Windowskins v. 1.0
  • Original author: rosesarecrimson
  • Original date: July 17, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/multiple-windowskins-v-1-0.29975/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Multiple Windowskins v. 1.0 Crimson Rose Introduction This script is basically what the name implies: A script that allows you to use multiple windowskins in the same game. It has options for changing every default window, and custom windows will use the default skin.

Archived First Post

Multiple Windowskins v. 1.0

Crimson Rose

Introduction

This script is basically what the name implies: A script that allows you to use multiple windowskins in the same game. It has options for changing every default window, and custom windows will use the default skin.

Screenshots

Protected download

How To Use

Just plug in the script and use the configuration to change the windowskins to your liking.

############################################################Multiple Windowskins v 1.0#by Crimson Rose###########################################################module CR_MultipleWindowSkins #The Skin that is used for any windows other than the ones listed below. #Included for compatibility. Do not remove, but feel free to change the #windowskin given. DEFAULT_WINDOW_SKIN = "Window" #If this is true, then you don't need to bother with the next array. ALL_DEFAULT = false $windowskins = [ "Window", #Help Window "Window", #Gold Window "Window2", #Menu Command "Window", #Window_MenuStatus "Window", #Window_MenuActor "Window", #Window_ItemCategory "Window", #Window_ItemList "Window", #Window_SkillCommand "Window", #Window_SkillStatus "Window", #Window_SkillList "Window", #Window_EquipStatus "Window", #Window_EquipCommand "Window", #Window_EquipSlot "Window", #Window_EquipItem "Window", #Window_Status "Window", #Window_SaveFile "Window", #Window_ShopCommand "Window", #Window_ShopBuy "Window", #Window_ShopSell "Window", #Window_ShopNumber "Window", #Window_ShopStatus "Window", #Window_NameEdit "Window", #Window_NameInput "Window", #Window_ChoiceList "Window", #Window_NumberInput "Window", #Window_KeyItem "Window", #Window_Message "Window", #Window_ScrollText "Window", #Window_MapName "Window", #Window_BattleLog "Window", #Window_PartyCommand "Window", #Window_ActorCommand "Window", #Window_BattleStatus "Window", #Window_BattleActor "Window", #Window_BattleEnemy "Window", #Window_BattleSkill "Window", #Window_BattleItem "Window", #Window_TitleCommand "Window", #Window_GameEnd "Window" #Skin no. 39 ] #If you wish to add more for custom windows, just #extend the array to include them and make sure to #pass the name of the windowskin to the Window's parent. #The last element in this array is 38, so any more windows #that you would add would be greater or equal to 39. #Just add your windowskin to the array, and when calling super in your #new window, make sure to pass the following variable at the end of the other #variables you're giving: #CR_MultipleWindowSkins::getSkin(the windowskin position in the array) ##### DO NOT EDIT PAST THIS POINT UNLESS YOU KNOW WHAT YOU ARE DOING! def self.getSkin(num) return $windowskins[num] unless ALL_DEFAULT return DEFAULT_WINDOW_SKIN endend class Window_Base < Window alias CR_MultipleWindowSkins_WindowBase_Initialize initialize def initialize(x, y, width, height, skin = CR_MultipleWindowSkins:EFAULT_WINDOW_SKIN) CR_MultipleWindowSkins_WindowBase_Initialize(x,y,width,height) self.windowskin = Cache.system(skin) end endclass Window_Selectable < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #------------------------------------------------------------------------- def initialize(x, y, width, height, skin=CR_MultipleWindowSkins:EFAULT_WINDOW_SKIN) super(x,y,width,height,skin) @index = -1 @handler = {} @cursor_fix = false @cursor_all = false update_padding deactivate endendclass Window_Command < Window_Selectable def initialize(x, y, skin = CR_MultipleWindowSkins:EFAULT_WINDOW_SKIN) clear_command_list make_command_list super(x,y,window_width,window_height,skin) refresh select(0) activate endend###################################################class Window_Help < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(line_number = 2, skin = CR_MultipleWindowSkins::getSkin(0)) super(0, 0, Graphics.width, fitting_height(line_number), skin) endendclass Window_Gold < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(1)) super(0, 0, window_width, fitting_height(1),skin) refresh endendclass Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(2)) super(0, 0, skin) select_last endendclass Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader ending_index # Pending position (for formation) #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(3)) super(x, y, window_width, window_height, skin) @pending_index = -1 refresh endendclass Window_MenuActor < Window_MenuStatus #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize (skin = CR_MultipleWindowSkins::getSkin(4)) super(0, 0, skin) self.visible = false endendclass Window_ItemCategory < Window_HorzCommand def initialize(skin = CR_MultipleWindowSkins::getSkin(5)) super(0, 0, skin) endendclass Window_ItemList < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(6)) super(x,y,width,height, skin) @category = :none @data = [] endendclass Window_SkillCommand < Window_Command def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(7)) super(x, y, skin) @actor = nil endendclass Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(8)) super(x, y, window_width, fitting_height(4), skin) @actor = nil endendclass Window_SkillList < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(9)) super(x,y,width,height, skin) @actor = nil @stype_id = 0 @data = [] endendclass Window_EquipStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(10)) super(x, y, window_width, window_height, skin) @actor = nil @temp_actor = nil refresh endendclass Window_EquipCommand < Window_HorzCommand #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, skin=CR_MultipleWindowSkins::getSkin(11)) @window_width = width super(x, y, skin) endendclass Window_EquipSlot < Window_Selectable def initialize(x, y, width, skin = CR_MultipleWindowSkins::getSkin(12)) super(x, y, width, window_height, skin) @actor = nil refresh endendclass Window_EquipItem < Window_ItemList def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(13)) super(x,y,width,height, skin) @actor = nil @slot_id = 0 endendclass Window_Status < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(actor, skin=CR_MultipleWindowSkins::getSkin(14)) super(0, 0, Graphics.width, Graphics.height, skin) @actor = actor refresh activate endendclass Window_SaveFile < Window_Base def initialize(height, index, skin = CR_MultipleWindowSkins::getSkin(15)) super(0, index * height, Graphics.width, height, skin) @file_index = index refresh @selected = false endendclass Window_ShopCommand < Window_HorzCommand #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(window_width, purchase_only, skin = CR_MultipleWindowSkins::getSkin(16)) @window_width = window_width @purchase_only = purchase_only super(0, 0, skin) endendclass Window_ShopBuy < Window_Selectable def initialize(x, y, height, shop_goods, skin = CR_MultipleWindowSkins::getSkin(17)) super(x, y, window_width, height, skin) @shop_goods = shop_goods @money = 0 refresh select(0) endendclass Window_ShopSell < Window_ItemList #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(18)) super(x, y, width, height, skin) endendclass Window_ShopNumber < Window_Selectable def initialize(x, y, height, skin = CR_MultipleWindowSkins::getSkin(19)) super(x, y, window_width, height, skin) @item = nil @max = 1 @price = 0 @number = 1 @currency_unit = Vocab::currency_unit endendclass Window_ShopStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(20)) super(x, y, width, height, skin) @item = nil @page_index = 0 refresh endendclass Window_NameEdit < Window_Base def initialize(actor, max_char, skin = CR_MultipleWindowSkins::getSkin(21)) x = (Graphics.width - 360) / 2 y = (Graphics.height - (fitting_height(4) + fitting_height(9) + 8)) / 2 super(x, y, 360, fitting_height(4), skin) @actor = actor @max_char = max_char @default_name = @name = actor.name[0, @max_char] @index = @name.size deactivate refresh endendclass Window_NameInput < Window_Selectable def initialize(edit_window, skin = CR_MultipleWindowSkins::getSkin(22)) super(edit_window.x, edit_window.y + edit_window.height + 8, edit_window.width, fitting_height(9), skin) @edit_window = edit_window @page = 0 @index = 0 refresh update_cursor activate endendclass Window_ChoiceList < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(message_window,skin=CR_MultipleWindowSkins::getSkin(23)) @message_window = message_window super(0, 0, skin) self.openness = 0 deactivate endendclass Window_NumberInput < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(message_window, skin=CR_MultipleWindowSkins::getSkin(24)) @message_window = message_window super(0, 0, 0, 0, skin) @number = 0 @digits_max = 1 @index = 0 self.openness = 0 deactivate endendclass Window_KeyItem < Window_ItemList #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(message_window, skin=CR_MultipleWindowSkins::getSkin(25)) @message_window = message_window super(0, 0, Graphics.width, fitting_height(4), skin) self.openness = 0 deactivate set_handlerok, methodon_ok)) set_handlercancel, methodon_cancel)) endendclass Window_Message < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(26)) super(0, 0, window_width, window_height, skin) self.z = 200 self.openness = 0 create_all_windows create_back_bitmap create_back_sprite clear_instance_variables endendclass Window_ScrollText < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(27)) super(0, 0, Graphics.width, Graphics.height, skin) self.opacity = 0 self.arrows_visible = false hide endendclass Window_MapName < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(28)) super(0, 0, window_width, fitting_height(1), skin) self.opacity = 0 self.contents_opacity = 0 @show_count = 0 refresh endendclass Window_BattleLog < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(29)) super(0, 0, window_width, window_height, skin) self.z = 200 self.opacity = 0 @lines = [] @num_wait = 0 create_back_bitmap create_back_sprite refresh endendclass Window_PartyCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(30)) super(0, 0, skin) self.openness = 0 deactivate endendclass Window_ActorCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(31)) super(0, 0, skin) self.openness = 0 deactivate @actor = nil endendclass Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(32)) super(0, 0, window_width, window_height, skin) refresh self.openness = 0 endendclass Window_BattleActor < Window_BattleStatus #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(info_viewport, skin = CR_MultipleWindowSkins::getSkin(33)) super(skin) self.y = info_viewport.rect.y self.visible = false self.openness = 255 @info_viewport = info_viewport endendclass Window_BattleEnemy < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(info_viewport, skin = CR_MultipleWindowSkins::getSkin(34)) super(0, info_viewport.rect.y, window_width, fitting_height(4), skin) refresh self.visible = false @info_viewport = info_viewport endendclass Window_BattleSkill < Window_SkillList #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(help_window, info_viewport, skin=CR_MultipleWindowSkins::getSkin(35)) y = help_window.height super(0, y, Graphics.width, info_viewport.rect.y - y, skin) self.visible = false @help_window = help_window @info_viewport = info_viewport endendclass Window_BattleItem < Window_ItemList #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(help_window, info_viewport, skin = CR_MultipleWindowSkins::getSkin(36)) y = help_window.height super(0, y, Graphics.width, info_viewport.rect.y - y, skin) self.visible = false @help_window = help_window @info_viewport = info_viewport endendclass Window_TitleCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(37)) super(0, 0, skin) update_placement select_symbolcontinue) if continue_enabled self.openness = 0 open end endclass Window_GameEnd < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(38)) super(0, 0, skin) update_placement self.openness = 0 open endend
Credit

Just me.

Terms of Use

Make sure you credit me. You can use in free or commercial games, though with commercial games I would like a free copy of the finished result.

Downloads / Referenced Files

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License / Terms Note

Credit Just me. Terms of Use Make sure you credit me. You can use in free or commercial games, though with commercial games I would like a free copy of the finished result.

Referenced Images / Attachments

multiple windowskins example.png
multiple windowskins example.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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