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VXACEEvent Position: Fine Tuning

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event Position: Fine Tuning
  • Original author: Vlue
  • Original date: April 10, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/event-position-fine-tuning.1283/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Eventing: Fine Tuning v3.2 By V.M.​Introduction You know what's boring? Having to conform to the guidelines set before you! Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route

Archived First Post

Eventing: Fine Tuning v3.2
By V.M.
Introduction
You know what's boring? Having to conform to the guidelines set before you!
Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route

And now more!!
Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events!
 
And even more... waypoints and fades and self_switches and more!
And yet more.. like special jump and move commands that just make cutscenes easier

Features
- Fine tune the x, y position of an event's sprite through a script call
- Set rotation, hue, zoom, mirror effect, or rotation of events as well!
- Set move routes using waypoints
- Easily fade in and out events, change self_switches from within set move route, or randomly teleport

Screenshots
You should look at these, really
biggrin.png

Lonely Couple Before:
BeforeA1-1.png


Happy Couple After:
AfterA1.png


Typical Boring Line Up:
BeforeB1.png


Fine Tuned Boring Line Up:
AfterB1-2.png


Stupid Stool:
BeforeC1.png


Good Stool:
AfterC1.png
How to Use
Place script in.
In any set move route command, use the script calls listed in the script usage section

Demo
A project with a single map showing several of the endless uses for this script! Isn't that fancy?
You can download it here: Download (v3.1)

Script
Convenient Pastebin: Here

FAQ
None At The Moment

Credit and Thanks
- By V.M. of D.T.
- Free to use in any project with credit given

Author's Notes
Nothing now.

Features Mentioned

  • Fine tune the x, y position of an event's sprite through a script call
  • Set rotation, hue, zoom, mirror effect, or rotation of events as well!
  • Set move routes using waypoints
  • Easily fade in and out events, change self_switches from within set move route, or randomly teleport

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - By V.M. of D.T. - Free to use in any project with credit given Author's Notes

Referenced Images / Attachments

BeforeA1-1.png
BeforeA1-1.png
AfterA1.png
AfterA1.png
BeforeB1.png
BeforeB1.png
AfterB1-2.png
AfterB1-2.png
BeforeC1.png
BeforeC1.png
AfterC1.png
AfterC1.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss3#script-archive

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