VXACEOverhead Icon
BMM_Archive · July 15, 2026
Original Source
- Original title: Overhead Icon
- Original author: ovate
- Original date: November 28, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/overhead-icon.130401/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Overhead Icon - 2020.10.23.0 Creator name: OneEyedEagle Overview Adds the ability to show icon above the character's head on the map.
Archived First Post
Creator name: OneEyedEagle
Overview
Adds the ability to show icon above the character's head on the map.
Features
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
- A switch to turn "off" overhead icon.
Script call
replace n with icon index
Player
$game_player.pop_icon = n
Event
$game_map.events[].pop_icon = n
For event, insert event id number inside []
Module (script settings)
- serial ID (Icon isn't shown when this switch is on)
- MAX_SHOW_FRAME (# of frames shown for icon to fade)
- MAX_LOOP_FRAME (Maximum number of loop frames)
Preview
If trigger is Parallel Process on game_player
Installation
Paste this script above Main.
Script
Credit and Thanks: OneEyedEagle
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
Source
https://github.com/OneEyedEagle/EAGLE-RGSS3
Note: This script may conflict with other similar scripts. I'm aware there's Hover Alerts script by modern algebra however it looks complicated to memorize additional functions on comments.
Features Mentioned
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
- A switch to turn "off" overhead icon.
- Script call
- replace n with icon index
- Player
- Code:
- $game_player.pop_icon = n
- Event
- $game_map.events[].pop_icon = n
- For event, insert event id number inside []
- Module (script settings)
- serial ID (Icon isn't shown when this switch is on)
- MAX_SHOW_FRAME (# of frames shown for icon to fade)
- MAX_LOOP_FRAME (Maximum number of loop frames)
- Preview
- "lightbox_close": "Close",
Downloads / Referenced Files
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License / Terms Note
Credit and Thanks: OneEyedEagle Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php Source
Creator Claims / Removal
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