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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Overhead Icon
  • Original author: ovate
  • Original date: November 28, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/overhead-icon.130401/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Overhead Icon - 2020.10.23.0 Creator name: OneEyedEagle Overview Adds the ability to show icon above the character's head on the map.

Archived First Post

Overhead Icon - 2020.10.23.0

Creator name: OneEyedEagle

Overview
Adds the ability to show icon above the character's head on the map.

Features
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
- A switch to turn "off" overhead icon.

Script call
replace n with icon index

Player
Code:
$game_player.pop_icon = n


Event
Code:
$game_map.events[].pop_icon = n


For event, insert event id number inside []

Module (script settings)
- serial ID (Icon isn't shown when this switch is on)
- MAX_SHOW_FRAME (# of frames shown for icon to fade)
- MAX_LOOP_FRAME (Maximum number of loop frames)

Preview
o1VDLyG.png


uQkLg3S.gif


If trigger is Parallel Process on game_player

FjMt59W.gif


Installation
Paste this script above Main.

Script



Credit and Thanks: OneEyedEagle

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

Source
https://github.com/OneEyedEagle/EAGLE-RGSS3

Note: This script may conflict with other similar scripts. I'm aware there's Hover Alerts script by modern algebra however it looks complicated to memorize additional functions on comments.

Features Mentioned

  • Uses script call to show icon about the character or event.
  • Overhead icon fades consistently throughout.
  • A switch to turn "off" overhead icon.
  • Script call
  • replace n with icon index
  • Player
  • Code:
  • $game_player.pop_icon = n
  • Event
  • $game_map.events[].pop_icon = n
  • For event, insert event id number inside []
  • Module (script settings)
  • serial ID (Icon isn't shown when this switch is on)
  • MAX_SHOW_FRAME (# of frames shown for icon to fade)
  • MAX_LOOP_FRAME (Maximum number of loop frames)
  • Preview
  • "lightbox_close": "Close",

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks: OneEyedEagle Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php Source

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss3#script-archive

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