Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: RevCommSuite Multiplayer Demo
- Original author: Bigman
- Original date: October 4, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/revcommsuite-multiplayer-demo.85192/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
- Introduction: Communications suite that allows for multiplayer in RPG Maker games. - Features: Client to Server
Archived First Post
- Introduction:
Communications suite that allows for multiplayer in RPG Maker games.
- Features:
Client to Server
Server to Database
Client to Server to URL
Client Peer to Peer
Server to Client File Transfers
Server to File
Server to Server Steams
SSL Support
Peer to Peer Encryption
And more...
- Instructions:
This is part of the RevCommSuite open source project I created: https://gitlab.com/cstukes/RevCommSuiteSOURCE
- Video:
- Things the video doesn't show:
Player logins that are registered with the database.
The map is completely generated based on settings from the database.
Characters and map spritesheets, and sound files are completely downloaded from the server.
Players were connected through Peer to Peer client connections, through it's capable of doing server to client connections.
- Special Thanks:
Sapphire Action System IV by Khas Arcthunder - Used for actual character movement, modified
SAS IV Damage Sprites by Khas Arcthunder - Used for damage sprites
JSON Encoder/Decoder by game_guy - Used for communication conversion, modified
Communications suite that allows for multiplayer in RPG Maker games.
- Features:
Client to Server
Server to Database
Client to Server to URL
Client Peer to Peer
Server to Client File Transfers
Server to File
Server to Server Steams
SSL Support
Peer to Peer Encryption
And more...
- Instructions:
This is part of the RevCommSuite open source project I created: https://gitlab.com/cstukes/RevCommSuiteSOURCE
- Video:
- Things the video doesn't show:
Player logins that are registered with the database.
The map is completely generated based on settings from the database.
Characters and map spritesheets, and sound files are completely downloaded from the server.
Players were connected through Peer to Peer client connections, through it's capable of doing server to client connections.
- Special Thanks:
Sapphire Action System IV by Khas Arcthunder - Used for actual character movement, modified
SAS IV Damage Sprites by Khas Arcthunder - Used for damage sprites
JSON Encoder/Decoder by game_guy - Used for communication conversion, modified
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