Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: KEndure ACE
- Original author: kyonides
- Original date: August 5, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/kendure-ace.124924/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
KEndure ACE by Kyonides Arkanthes Introduction Use note tags to implement some Endure or Sturdy kind of passive skill or state.
Archived First Post
KEndure ACE
by Kyonides Arkanthes
by Kyonides Arkanthes
Introduction
Use note tags to implement some Endure or Sturdy kind of passive skill or state.
You're free to define how many HP the hero or monster will get in return for surviving.
Since it's a state, its effects will definitely wear off at some point.
You may only take advantage of this feature once per battle.
Please follow the script instructions and set STATE_ID constat to your chosen State ID.
Download the DEMO
Script Section
Code:
# * KEndure ACE
# Scripter : Kyonides Arkanthes
# 2020-08-04
# This scriptlet allows you to set Endure like states in your games!
# Your hero will not die for n turns.
# If he's cursed, he won't be able to get healed.
# * Note Tags * #
# -endure 25- # 25 will be the hero's new HP
# -endure 1 curse- # 1 HP and cannot heal
# * Toggle Hero's No Heal Curse In Game - Position 0 through MAX
# $game_party.members[Position].endure_no_heal = true # Or false
module KEndure
STATE_ID = 26
HEAL_REMOVE_ENDURE = true # Remove Endure after being healed?
end
class Game_Battler
alias :kyon_endure_gm_battler_hp :hp=
alias :kyon_endure_gm_battler_obe :on_battle_end
def no_endure?(nhp) nhp > @endure_hp and KEndure::HEAL_REMOVE_ENDURE end
def hp=(nhp)
if nhp < 1
return @hp if state?(KEndure::STATE_ID)
if !@used_endure and @endure_hp != 0
add_state(KEndure::STATE_ID)
@used_endure = true
return @hp = [@endure_hp, mhp].min
end
end
return @hp if @endure_no_heal
remove_state(KEndure::STATE_ID) if no_endure?(nhp)
kyon_endure_gm_battler_hp(nhp)
end
def on_battle_end
kyon_endure_gm_battler_obe
@used_endure = nil
end
def parse_endure_note(note)
note = note[/-endure \w+-/i] || ''
@endure_hp = note.scan(/\d+/)[0].to_i
@endure_no_heal = true if note[/curse/i]
end
attr_accessor :endure_hp, :used_endure, :endure_no_heal
end
class Game_Actor
alias :kyon_endure_gm_actor_init :initialize
def initialize(actor_id)
kyon_endure_gm_actor_init(actor_id)
parse_endure_note($data_actors[@actor_id].note)
end
end
class Game_Enemy
alias :kyon_endure_gm_enemy_init :initialize
def initialize(index, enemy_id)
kyon_endure_gm_enemy_init(index, enemy_id)
parse_endure_note($data_enemies[enemy_id].note)
end
end
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits. Mention this forum as well.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Include my nickname in your game credits. Mention this forum as well.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...