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BMM_Archive · July 15, 2026
KEndure ACE by Kyonides Arkanthes​ Introduction Use note tags to implement some Endure or Sturdy kind of passive skill or state.
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# * KEndure ACE
# Scripter : Kyonides Arkanthes
# 2020-08-04
# This scriptlet allows you to set Endure like states in your games!
# Your hero will not die for n turns.
# If he's cursed, he won't be able to get healed.
# * Note Tags * #
# -endure 25- # 25 will be the hero's new HP
# -endure 1 curse- # 1 HP and cannot heal
# * Toggle Hero's No Heal Curse In Game - Position 0 through MAX
# $game_party.members[Position].endure_no_heal = true # Or false
module KEndure
STATE_ID = 26
HEAL_REMOVE_ENDURE = true # Remove Endure after being healed?
end
class Game_Battler
alias :kyon_endure_gm_battler_hp :hp=
alias :kyon_endure_gm_battler_obe :on_battle_end
def no_endure?(nhp) nhp > @endure_hp and KEndure::HEAL_REMOVE_ENDURE end
def hp=(nhp)
if nhp < 1
return @hp if state?(KEndure::STATE_ID)
if !@used_endure and @endure_hp != 0
add_state(KEndure::STATE_ID)
@used_endure = true
return @hp = [@endure_hp, mhp].min
end
end
return @hp if @endure_no_heal
remove_state(KEndure::STATE_ID) if no_endure?(nhp)
kyon_endure_gm_battler_hp(nhp)
end
def on_battle_end
kyon_endure_gm_battler_obe
@used_endure = nil
end
def parse_endure_note(note)
note = note[/-endure \w+-/i] || ''
@endure_hp = note.scan(/\d+/)[0].to_i
@endure_no_heal = true if note[/curse/i]
end
attr_accessor :endure_hp, :used_endure, :endure_no_heal
end
class Game_Actor
alias :kyon_endure_gm_actor_init :initialize
def initialize(actor_id)
kyon_endure_gm_actor_init(actor_id)
parse_endure_note($data_actors[@actor_id].note)
end
end
class Game_Enemy
alias :kyon_endure_gm_enemy_init :initialize
def initialize(index, enemy_id)
kyon_endure_gm_enemy_init(index, enemy_id)
parse_endure_note($data_enemies[enemy_id].note)
end
end
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