VXACE[VXA] Special Transitions
BMM_Archive · July 15, 2026
Original Source
- Original title: [VXA] Special Transitions
- Original author: orochii
- Original date: May 1, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/vxa-special-transitions.120925/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Special Transitions Version 1.00 Author: Orochii Zouveleki Introduction New kinds of transitions by using RGSS3 screen capture capabilities. Inspired on Fantasist's transition pack for RMXP. However this one was easier to do since RGSS3 has everything you need (?). So yeah!
Archived First Post
Author: Orochii Zouveleki
Introduction
New kinds of transitions by using RGSS3 screen capture capabilities. Inspired on Fantasist's transition pack for RMXP. However this one was easier to do since RGSS3 has everything you need (?). So yeah!
Features
New kinds of transitions, besides the old fade patterns. Current version includes:
- Horizontal Bars
- Vertical Bars
- Zoom in
- Zoom out
A.k.a. You should be learning some Ruby, hmm hmm? :trollface:
Screenshots
How to Use
Insert above Main as any other script. By default it includes an implementation for battle transition, set that one as you like by changing the values in the first section of the script.
Script
SpecialTransitions.rb
This script makes use of the following module I made. Just put it over Main the same as the other.
OZMath.rb
License
- CC0
Have a nice day!
Features Mentioned
- New kinds of transitions, besides the old fade patterns. Current version includes:
- Horizontal Bars
- Vertical Bars
- Zoom in
- Zoom out
- It also features a small battle transition implementation, just to showcase the thing. But it's all yours to use (?).
- A.k.a. You should be learning some Ruby, hmm hmm? :trollface:
Downloads / Referenced Files
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- Download: SpecialTransitions.rb
- Download: OZMath.rb
License / Terms Note
License - CC0 Have a nice day!
Creator Claims / Removal
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