public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

VXACE[Snippet] Bigger Event Sizes

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Snippet] Bigger Event Sizes
  • Original author: Dr.Yami
  • Original date: May 28, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/snippet-bigger-event-sizes.27440/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Bigger Event Sizes​ Introduction This script will help you make an Event has bigger sizes (collision) instead of 1x1 unit (32x32 pixels) like default. For example, making a big stone that can be rolled. Download Here

Archived First Post

Bigger Event Sizes

Introduction
This script will help you make an Event has bigger sizes (collision) instead of 1x1 unit (32x32 pixels) like default. For example, making a big stone that can be rolled.

Download

Download Here

Note
- Free for commercial usages

- Instruction can be found in script's header

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

- Free for commercial usages - Instruction can be found in script's header

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss3#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar