VXACEDamage Formula Extension
BMM_Archive · July 15, 2026
Original Source
- Original title: Damage Formula Extension
- Original author: ovate
- Original date: January 2, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/damage-formula-extension.116885/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation.
Archived First Post
Creator name: Triacontane
Introduction
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
plus_atk(percent, value)
ex-
a.plus_atk(50, 100) # 50% chance to add 100 to the attacker's attack power.
plus_def(percent, value)
ex-
b.plus_def(30, -100) # 30% chance to subtract 100 from the target's def.
plus_mat(percent, value)
plus_mdf(percent, value)
plus_agi(percent, value)
plus_luk(percent, value)
Script installation
Paste this script above Main.
Script
Credit and Thanks: Triacontane
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
Source
https://github.com/triacontane/RPGMakerMV/tree/master/VXAce
Downloads / Referenced Files
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License / Terms Note
Credit and Thanks: Triacontane Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php Source
Creator Claims / Removal
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