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VXACELanthanum Lights v1.40

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Lanthanum Lights v1.40
  • Original author: Engr. Adiktuzmiko
  • Original date: March 22, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/lanthanum-lights-v1-40.25253/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

===================================== Overview ===================================== This script allows you to:

Archived First Post

=====================================


Overview


=====================================


This script allows you to:


-Dynamically change the ambient lighting


-Dynamically add/remove lights


-Create lights based on position or target


-Create lights that change depending on target’s facing


-Set methods to run when the player goes in range of a


light


-Set the radius of the light


-Remove lights based on position/target


-Make battles have the same ambient


lighting as that of the map


-Dynamically change the ambient lighting of battles


and add/remove lights (more complicated than normal though)


=====================================


Screenshots and Downloads


=====================================


Go here to view screenshots and download the demo


=====================================


Notes


=====================================


You can also use your own light image if you need/want to.


Get the latest version (v1.40) if you haven't yet.

Downloads / Referenced Files

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#rgss3#script-archive

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