Original Source
- Original title: SpellCheck Assisstant
- Original author: serp
- Original date: May 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/spellcheck-assisstant.61729/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Hi all, I put together this spellcheck assistant script to catch typos in my game since I couldn't find anything like it already existing. I hope others find it helpful! SpellcheckAssistant v1.0 Description: Script creates a formatted HTML file with all/most of your games custom text. You can paste this into a standard text editor to spellcheck it.
Archived First Post
I put together this spellcheck assistant script to catch typos in my game since I couldn't find anything like it already existing. I hope others find it helpful!
SpellcheckAssistant v1.0
Description: Script creates a formatted HTML file with all/most of your games custom text. You can paste this into a standard text editor to spellcheck it.
Use: Just called SpellcheckAssistant.run from your main file before your game launches. It might take awhile, so remove the call when you're done.
#==============================================================================
# SpellcheckAssistant v1.0
#------------------------------------------------------------------------------
# Author:
# Kyle Hughart
#
# For use with:
# RPG Maker VXAce
#
# Description:
# This script creates an html file containing your game's text so you can
# spellcheck it!
#
# Use:
# Run this assistant by TEMPORARILY adding the following line:
#
# SpellcheckAssistant.run
#
# just before this line:
#
# rgss_main { SceneManager.run }
#
# in your 'Main' script. Then launch your game from RPG Maker. This may
# take a little while to run and slow down your game's launch time so make
# sure you remove the line from your Main file when you are done! You will
# find a file called "spellcheck.html" in your game's project folder. It
# will contain all/most custom text in your game in a readable format.
# From here you can copy and paste the text into your preferred
# spellcheck-enabled text editor!
#
# License:
# I ain't even care how you use this script, dawg. Go buck wild.
#==============================================================================
module SpellcheckAssistant
@@spellcheck_output = ""
TEXT_FIELDS = {
'RPG::Actor' => ['name', 'description'],
'RPG::Armor' => ['name', 'description'],
'RPG::Weapon' => ['name', 'description'],
'RPG::Enemy' => ['name'],
'RPG::Item' => ['name', 'description'],
'RPG::Class' => ['name', 'description'],
'RPG::Skill' => ['name', 'description', 'message1', 'message2'],
'RPG::State' => ['name', 'message1', 'message2', 'message3', 'message4'],
'RPG::System' => ['elements', 'skill_types', 'weapon_types', 'armor_types'],
'RPG::System::Terms' => ['params', 'etypes', 'commands']
}
MESSAGE = 401
SCROLLING = 405
PROMPT = 102
SCRIPT = 355
SCRIPT_CONTINUE = 655
#Add SCRIPT and SCRIPT_CONTINUE to this list if you want to see scripts
#displayed in the output
TEXT_EVENTS = [MESSAGE, SCROLLING, PROMPT]
def self.handle(key, val)
if val.is_a? Hash
val.each {|k,v| handle(k, v)}
elsif (val.is_a? Array)
for i in 0 .. (val.size - 1)
handle('[' + i.to_s + ']', val[i])
end
else
if (val.is_a? RPG::EventCommand) && (TEXT_EVENTS.include? val.code.to_i)
params = val.parameters.flatten
params.each do |p|
if p.is_a? String
println_to_output(p)
end
end
end
if TEXT_FIELDS.keys.include? val.class.to_s
blank_entry = true
single_entry = val.class.to_s.sub("RPG::","") + '<blockquote>'
TEXT_FIELDS[val.class.to_s].each do |field|
if (val.instance_variables.include? "@#{field}".to_sym)
field_value = val.send(field)
blank_entry = false unless field_value.empty?
single_entry += "#{field}: #{field_value.inspect}<br>"
else
single_entry += "Error! Expected #{val.class.to_s} to
have a field called #{field}, but it only has:
#{val.instance_variables.inspect}<br>"
blank_entry = false
end
end
single_entry += '</blockquote>'
print_to_output(single_entry) unless blank_entry
end
ivars = {}
val.instance_variables.each {|x| ivars[x] = val.instance_variable_get(x)}
handle("Instance variables" , ivars)
end
end
def self.print_to_output(s)
formatted_string = s.sub('\r\n', '<br>')
@@spellcheck_output += formatted_string
end
def self.println_to_output(s)
print_to_output(s + "<br>")
end
def self.run
Dir.foreach("Data/") do |x|
if (x.to_s.include? '.rvdata2')
#puts "Now Analyzing #{x.to_s}"
data = load_data("Data/#{x.to_s}")
print_to_output("<h2>Text for #{x.to_s}</h2><blockquote>")
handle("Output", data)
print_to_output("</blockquote>")
end
end
File.open("./spellcheck.html", 'w') { |file| file.write(@@spellcheck_output) }
end
end
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# License: # I ain't even care how you use this script, dawg. Go buck wild. #============================================================================== module SpellcheckAssistant
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