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VXACEDark Souls System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Dark Souls System
  • Original author: GGSlayer
  • Original date: October 23, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/dark-souls-system.33224/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Dark Souls System Ver. 1.8 GGSlayer Introduction

Archived First Post

Dark Souls System
Ver. 1.8
GGSlayer


Introduction
This Script allow you to Level UP By Exp Get From Battle and in Specific Stat Point Like In The Dark Souls.
 
Features
- Dark Souls Game Features:
 - Level Up

 - [SIZE=14.4444446563721px]Equip Skill depends in Stats[/SIZE]

 - Equip Weapon and Armor depends in Stats

 - Equipment Durability

How to Use
Just Copy And Paste Under Materials and Above Main Process, Other Instruction is with Script

Demo
https://www.dropbox.com/s/99wnkmg1ueqgg89/Dark%20Souls%20System%201.8%20Demo.rar?dl=0

Screenshots

[SIZE=14.4444446563721px][/SIZE]

[IMG]http://imagizer.imageshack.us/v2/640x480q90/911/nSbM35.png[/IMG]

[IMG]http://imagizer.imageshack.us/v2/640x480q90/908/nMCgJg.png[/IMG]

[IMG]http://imagizer.imageshack.us/v2/640x480q90/633/CHbJKd.png[/IMG]

[SIZE=14.4444446563721px][/SIZE]

Script

Required Script

Dark Souls System

Update

Ver. 1.1

Skills Depends On stats has been added 

Ver. 1.2

- Weapon and Armor Depends on stats has been added

Ver. 1.3

- Modification on weapon & armor Equip

- Now You have 7 slots:

  (weapon x 2, shield, head gear, body gear, accessory x 2)

- you can dual wielding weapons but it's stat be different:

    (weapon stat * 1.5) for Strength and Dexterity only

- if you equip shield the second weapon will be auto en-equip and vice versa

Ver. 1.4

Skill use depends on weapon has been added

- you can not use physical and magical skills if you do not have the right weapon 

Ver. 1.5

- Modify status window

- Add Faith Stat

- Now you can return original stat 

- Now you can level up from specific places 

Ver. 1.6

- Add icons for all stats and Exp Points

Add Durability for weapon and armor

- Add Blacksmith scene for repair armor

Ver. 1.7

- Add Floor Effect That Damage Durability

Ver. 1.8

Add Infuse Weapon and Shield with Element

- Add Upgrade Equipment

- Add New Stat Called Attunement. 

- [SIZE=14.4444446563721px]Attunement[/SIZE][SIZE=14.4444446563721px] is used to get memory slot which used to learn skill[/SIZE]

[SIZE=14.4444446563721px]- Each Skill Has Memory Slot Required to be learned[/SIZE]

[SIZE=14.4444446563721px]- Each Skill Linked To KeyItem you can get from games[/SIZE]
FAQ
 

 
Credit and Thanks
- Devil Knight
Tsukihime for the Instance Items Base

Author's Notes
Make Character can use everything:

  - All weapons, All armors, dual Wielding, Special Skills, Magic Skills

- Have Fun

Features Mentioned

  • Dark Souls Game Features:
  •  - Level Up
  •  - [SIZE=14.4444446563721px]Equip Skill depends in Stats[/SIZE]
  •  - Equip Weapon and Armor depends in Stats
  •  - Equipment Durability

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Devil Knight - Tsukihime for the Instance Items Base Author's Notes

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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