Original Source
- Original title: VTB HP/MP Naming
- Original author: Vito The Boss
- Original date: January 13, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/vtb-hp-mp-naming.73565/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Ok...so, this is a script idea, give me from the topic of MHRob, which topic, you can find here: It simply changes the HP/MP text, in to icons. Since this it was a simple script...Probably some else do this...If it's not, please, enjoy, and credit me. Script: Spoiler
Archived First Post
http://forums.rpgmakerweb.com/index.php?/topic/73557-paid-45-hpmp-icons-in-battle/#comment-693191
It simply changes the HP/MP text, in to icons. Since this it was a simple script...Probably some else do this...If it's not, please, enjoy, and credit me.
Script:
MP_Icon = 113 # Icon Index for MP
TP_Icon = 112 # Icon Index for TP
end
class Window_Status < Window_Selectable
#--------------------------------------------------------------------------
# * Draw Basic Information
#--------------------------------------------------------------------------
def draw_basic_info(x, y)
draw_actor_level(@actor, x, y + line_height * 0)
draw_actor_icons(@actor, x, y + line_height * 1)
draw_actor_hp(@actor, x, y + line_height * 2)
draw_actor_mp(@actor, x, y + line_height * 3)
end
end
class Window_Base < Window
def draw_actor_hp(actor, x, y, width = 124)
draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, "")
draw_icon(Icons::HP_Icon, x, y, enabled = true)
draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,
hp_color(actor), normal_color)
end
def draw_actor_mp(actor, x, y, width = 124)
draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, "")
draw_icon(Icons::MP_Icon, x, y, enabled = true)
draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,
mp_color(actor), normal_color)
end
def draw_actor_tp(actor, x, y, width = 124)
draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, "")
draw_icon(Icons::TP_Icon, x, y, enabled = true)
change_color(tp_color(actor))
draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2)
end
end
Download: View attachment Naming.rb
Term of use: You are free for commercial use, as long as you credit me.
For non commercial game, the credit, is optional,
If you edit this, please send me the edit, so I can update!
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Log in to downloadLicense / Terms Note
It simply changes the HP/MP text, in to icons. Since this it was a simple script...Probably some else do this...If it's not, please, enjoy, and credit me. Script: Spoiler HP_Icon = 122 # Icon Index for HP
Creator Claims / Removal
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