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VXACEAEA - Charge Turn Battle System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: AEA - Charge Turn Battle System
  • Original author: Archeia
  • Original date: June 2, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/aea-charge-turn-battle-system.27693/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Charge Turn Battle System​Archeia Engine Ace​  Introduction Allows players to have CTB Mechanics for their battle system!  

Archived First Post

Charge Turn Battle System
Archeia Engine Ace
 
Introduction

Allows players to have CTB Mechanics for their battle system!
 

Features
A Charge Turn Battle System!
 
Screenshots
sFVBSSP.jpg

Without Luna Engine
 
Jt5Qc2i.jpg

With Luna Engine
 
How to Use
 

  #--------------------------------------------------------------------------  # The default skill speed recovery. It's a percentage, i.e 50 means 50% speed.  # Note: It doesn't include Attack. Attack speed is always 100 unless specified  # in the attack skill's notebox.  #--------------------------------------------------------------------------  CTB_SKILL_SPEED = 75    #--------------------------------------------------------------------------  # The default item speed recovery.  #--------------------------------------------------------------------------  CTB_ITEM_SPEED = 150    #--------------------------------------------------------------------------  # The default guard speed.  #--------------------------------------------------------------------------  CTB_GUARD_SPEED = 120    #--------------------------------------------------------------------------  # The default escape speed.  #--------------------------------------------------------------------------  CTB_FLEE_SPEED = 300    #--------------------------------------------------------------------------  # Just type in: <speed: n> on skill notebox.  #--------------------------------------------------------------------------  CTB_SPEED_SET = /<speed:\s*(\d+)>/iFor the turn icons, you need to make two versions!
 
The Active slot should be "Character/Enemyname_BigIcon"
example: Ralph_BigIcon
 
For the small slots, they should be "Character/Enemyname_SmallIcon" 
example: Ralph_smallicon
 
Demo

Version 1.02

Download over here!

Version 1
Download over here!
Mirror Download Link 
 
Script
Too many scripts. Download Demo instead.
 
F.A.Q.
Q: Is this compatible with Yanfly Battle Engine
A: ...Not yet ;w;
 
Q: Is this compatible with the Luna Engine?
A: Yes! From what I saw so far.

Q: I found a bug.
A: Sob...I'll try ;-;
 
Q: Can you add x feature?
A: Sob...I'll try ;-;
 
Credit and Thanks

- Archeia_Nessiah

- Kread_Ex

- AwesomeCool : He’s totally awesome and did a lot of fixes and reports!

- Yami : For being awesome!

- NeonBlack : Helping me pinpoint a bug.

 
Author's Notes
Free to use commercially and non-commercially. 
Core script isn't a basic module or anything, it's the CTB itself. It's separated from the main configuration file.

Features Mentioned

  • A Charge Turn Battle System!

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Archeia_Nessiah - Kread_Ex - AwesomeCool : He’s totally awesome and did a lot of fixes and reports!

Creator Claims / Removal

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#rgss3#script-archive

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