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Original Source
- Original title: Sprite indicator for Battle Engine Symphony
- Original author: nazgul
- Original date: November 27, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/sprite-indicator-for-battle-engine-symphony.71552/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
I am using several scripts the relevant battle scripts are in this order: Yanfly Battle Engine Yami's CATB Yanfly Enemy Hp Bars
Archived First Post
I am using several scripts the relevant battle scripts are in this order:
Yanfly Battle Engine
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
Yami's CATB
https://github.com/suppayami/rmvxa-collection
Yanfly Enemy Hp Bars
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/
Yanfly Menu Cursor
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/
Yami Battle Engine Symphony and all his add ons.
https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
Visually I am wondering if someone can help me indicate which actors turn it is via their sprite. Something like when I target Enemies. I would like Actors to light up in a similar way. Here are 2 screen shots to illustrate what I mean.
In this screen shot despite the large text box it is visually extremely obvious who is being selected.
By contrast when selecting an actor you can see the cursor at the bottom and the name as well, but visually it still leaves you a bit unsatisfied.
Can anyone make the selection light up the targeted actor? Or put the cursor on the actual actor? Thanks for the help.
Yanfly Battle Engine
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
Yami's CATB
https://github.com/suppayami/rmvxa-collection
Yanfly Enemy Hp Bars
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/
Yanfly Menu Cursor
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/
Yami Battle Engine Symphony and all his add ons.
https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
Visually I am wondering if someone can help me indicate which actors turn it is via their sprite. Something like when I target Enemies. I would like Actors to light up in a similar way. Here are 2 screen shots to illustrate what I mean.
In this screen shot despite the large text box it is visually extremely obvious who is being selected.
By contrast when selecting an actor you can see the cursor at the bottom and the name as well, but visually it still leaves you a bit unsatisfied.
Can anyone make the selection light up the targeted actor? Or put the cursor on the actual actor? Thanks for the help.
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