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VXACESprite indicator for Battle Engine Symphony

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Sprite indicator for Battle Engine Symphony
  • Original author: nazgul
  • Original date: November 27, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/sprite-indicator-for-battle-engine-symphony.71552/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

I am using several scripts the relevant battle scripts are in this order: Yanfly Battle Engine Yami's CATB Yanfly Enemy Hp Bars

Archived First Post

I am using several scripts the relevant battle scripts are in this order:

Yanfly Battle Engine
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

Yami's CATB
https://github.com/suppayami/rmvxa-collection

Yanfly Enemy Hp Bars
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/

Yanfly Menu Cursor
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/



Yami Battle Engine Symphony and all his add ons.
https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
 


Visually I am wondering if someone can help me indicate which actors turn it is via their sprite. Something like when I target Enemies. I would like Actors to light up in a similar way. Here are 2 screen shots to illustrate what I mean.

In this screen shot despite the large text box it is visually extremely obvious who is being selected.
uJheALQ.jpg


By contrast when selecting an actor you can see the cursor at the bottom and the name as well, but visually it still leaves you a bit unsatisfied.
XPWHrsE.jpg


Can anyone make the selection light up the targeted actor? Or put the cursor on the actual actor? Thanks for the help.

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