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VXACEBattle Result Switches

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Result Switches
  • Original author: Shaz
  • Original date: November 13, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-result-switches.70928/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Battle Result Switches 2016.11.13 by Shaz Introduction

Archived First Post

Battle Result Switches


2016.11.13


by Shaz


Introduction


This script is a port of my MV plugin which allows you to turn on switches when a battle is won, lost, escaped or aborted, which you can then use to trigger common events or map events.  This makes it possible to trigger actions based on the results of random encounters, similar to what's possible when calling battles from map events.


How to use


Save to a new script slot below Materials and above Main


Find this section of code, just below the header info:

Code:
module SHAZ
  module BRS
    WIN = 0
    LOSE = 0
    ESCAPE = 0
    ABORT = 0
  end
end

For each outcome you wish to monitor, enter the id of a switch to be turned on when that result occurs (no leading zeros).  Remember to name your switch so you don't accidentally use it for another purpose.


A value of 0 means no switch will be turned on when the battle ends with that outcome.  If you JUST want a switch turned on when a battle ends, regardless of the outcome, use the same switch id on all possibilities.


Script


download from pastebin


Credit


- Shaz


Terms


- free for use in commercial games


- do not post elsewhere

Downloads / Referenced Files

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License / Terms Note

Credit - Shaz Terms - free for use in commercial games

Creator Claims / Removal

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