Original Source
- Original title: DMV Critical Damage Rate (stat)
- Original author: ??????
- Original date: October 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/dmv-critical-damage-rate-stat.46953/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
DMV Critical Damage Rate (stat)By Dekita Introduction: The default critical damage rate multiplier is (damage * 3), which imo, is just insane. This plugin changes that in the following ways; The default multiplier value is now lowered from *3, to *1.5 - which is a default setting that can also be customized on a per battler basis. Additionally, all battlers now have a shiny new stat called 'cdr'. You could use the cdr stat within skill formulas as highlighted below; (a.cdr * 10) / (b.cdr * 14) * 7
Archived First Post
The default critical damage rate multiplier is (damage * 3), which imo, is just insane. This plugin changes that in the following ways;
The default multiplier value is now lowered from *3, to *1.5 - which is a default setting that can also be customized on a per battler basis. Additionally, all battlers now have a shiny new stat called 'cdr'. You could use the cdr stat within skill formulas as highlighted below;
(a.cdr * 10) / (b.cdr * 14) * 7
Note - I have not tested this formula, it is only an example.
The 'cdr' stat is used to determine the additional critical damage rate for the battler in question and of course, you can use notetags to alter the cdr stat for actors, classes, enemies, equips & states.
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Credits:
Dekita / DekitaRPG
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Credits: Dekita / DekitaRPG
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