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VXACEYanfly Battle Command List Help - Adding to Party Command Window

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Battle Command List Help - Adding to Party Command Window
  • Original author: MyLordRobinson
  • Original date: June 21, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-battle-command-list-help-adding-to-party-command-window.63932/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Hello. I am currently using Yanfly's Battle Command List script for my VX Ace Project. I'm currently desiring to enter a custom command to the Party Command Window beginning at Line 145 of the script. I was curious if I was able to place a Skill Type within the Party Command Windows at line 149 and 165. The desired effect would be able to select a Skill Type from among the other options so it would look like: Fight

Archived First Post

Hello.


I am currently using Yanfly's Battle Command List scriptfor my VX Ace Project.


I'm currently desiring to enter a custom command to the Party Command Window beginning at Line 145 of the script. I was curious if I was able to place a Skill Type within the Party Command Windows at line 149 and 165. The desired effect would be able to select a Skill Type from among the other options so it would look like:


Fight


[Skill Type]


Escape


In that vein of thinking, I was curious if that were possible. If so, what would the handler method look like? Let's assume that if I made a fresh project it would be Skill Type 1. So when I begin the battle processing, it would say Fight / Skill Type 1 / Escape then go to the actor command window where he would have Attack / Special / Magic / Defend/ Item etc. 

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