VXACEYanfly Battle Command List Help - Adding to Party Command Window
BMM_Archive · July 15, 2026
Original Source
- Original title: Yanfly Battle Command List Help - Adding to Party Command Window
- Original author: MyLordRobinson
- Original date: June 21, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-battle-command-list-help-adding-to-party-command-window.63932/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Hello. I am currently using Yanfly's Battle Command List script for my VX Ace Project. I'm currently desiring to enter a custom command to the Party Command Window beginning at Line 145 of the script. I was curious if I was able to place a Skill Type within the Party Command Windows at line 149 and 165. The desired effect would be able to select a Skill Type from among the other options so it would look like: Fight
Archived First Post
I am currently using Yanfly's Battle Command List scriptfor my VX Ace Project.
I'm currently desiring to enter a custom command to the Party Command Window beginning at Line 145 of the script. I was curious if I was able to place a Skill Type within the Party Command Windows at line 149 and 165. The desired effect would be able to select a Skill Type from among the other options so it would look like:
Fight
[Skill Type]
Escape
In that vein of thinking, I was curious if that were possible. If so, what would the handler method look like? Let's assume that if I made a fresh project it would be Skill Type 1. So when I begin the battle processing, it would say Fight / Skill Type 1 / Escape then go to the actor command window where he would have Attack / Special / Magic / Defend/ Item etc.Â
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