Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Battle Skills Combining
- Original author: GGSlayer
- Original date: October 2, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/battle-skills-combining.32546/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Battle Skill CombinationVersion: 1.0Author: Devil KnightIntroduction This Script allow you in battle to Combine Between Skills To Make Stronger One - Easy to use. - Make You use high level skills in the beginning of the game
Archived First Post
Battle Skill Combination
Version: 1.0
Author: Devil Knight
This Script allow you in battle to Combine Between Skills To Make Stronger One
Features
- Easy to use.
- Make You use high level skills in the beginning of the game
How to Use
- Put above main and below Materials
- Other Instruction in the script
Demo
https://www.dropbox.com/s/es88hbgtyuum782/Skill%20Combination%20Demo.rar?dl=0
Script:
Code:
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# #[b] [/b][b] [/b]Battle Skill Combination# Version: 1.0# Author: Devil Knight# Date: 2nd Oct, 2014#-------------------------------------------------------------------------------# Description:## This Script allow you to Combine Between Skills To Make Stronger One##-------------------------------------------------------------------------------# Instruction:## - In Editablel Region do the following:# # - In Skill Combination Section Write name of the skills that will Combine## - Should Be Like This:# "(first skill name)(space)(+)(space)(second skill name)"## - If The Combination of skills was not in skill_combination then # the second skill will executed# #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=module Devil_Knight module Skill_Combination #--------------------------------------------------------------------- # # # Start of EDITABLE REGION # # # #-------------------------------------------------------------------- Skills = { # combination :skill_combination => ["Fire + Fire", "Thunder + Thunder"], # | | # Result of combination V V :combination_result => [ "Flame", "Spark" ], # | | # Result of combination Skill ID V V :combination_result_id => [ 53, 61 ], # Take it from Skill ID From Database } #--------------------------------------------------------------------- # # # End of EDITABLE REGION # # # #-------------------------------------------------------------------- endend#==============================================================================# ** Window_BattleSkill#------------------------------------------------------------------------------# This window is for selecting skills to use in the battle window.#============================================================================== class Window_BattleSkill < Window_SkillList #-------------------------------------------------------------------------- # * Handling Processing for OK and Cancel Etc. #-------------------------------------------------------------------------- alias devil_knight_skill_combination_window_battleskill_process_handling process_handling def process_handling devil_knight_skill_combination_window_battleskill_process_handling() return process_select if select_enabled? && Input.trigger?(:SHIFT) # Assign Button to Skill Select return process_select_cancel if select_disabled? && Input.trigger?(:CTRL) # Assign Button to Skill Select Cancel end #-------------------------------------------------------------------------- # * New Method: Get Activation State of Select Processing #-------------------------------------------------------------------------- def select_enabled? handle?(:select) end #-------------------------------------------------------------------------- # * New Method: Call Select Handler #-------------------------------------------------------------------------- def call_select_handler call_handler(:select) end #-------------------------------------------------------------------------- # * New Method: Get Activation State of Select Disabled Processing #-------------------------------------------------------------------------- def select_disabled? handle?(:cancel_select) end #-------------------------------------------------------------------------- # * New Method: Call Select Cancel Handler #-------------------------------------------------------------------------- def call_select_cancel_handler call_handler(:cancel_select) end #-------------------------------------------------------------------------- # * New Method: Processing When Select Button Is Pressed #-------------------------------------------------------------------------- def process_select if current_item_enabled? Sound.play_ok Input.update call_select_handler else Sound.play_buzzer end end #-------------------------------------------------------------------------- # * New Method: Processing When Select Cancel Button Is Pressed #-------------------------------------------------------------------------- def process_select_cancel Sound.play_buzzer call_select_cancel_handler endend #==============================================================================# ** Scene_Battle#------------------------------------------------------------------------------# This class performs battle screen processing.#============================================================================== class Scene_Battle < Scene_Base include Devil_Knight::Skill_Combination attr_accessor :first_skill # Assign First Selected Skill attr_accessor :secound_skill # Assign Secound Selected Skill #-------------------------------------------------------------------------- # * Start Processing #-------------------------------------------------------------------------- alias devil_knight_skill_combination_scene_battle_start start def start devil_knight_skill_combination_scene_battle_start() @first_skill = nil @secound_skill = nil end #-------------------------------------------------------------------------- # * Create Skill Window #-------------------------------------------------------------------------- alias devil_knight_skill_combination_scene_battle_create_skill_window create_skill_window def create_skill_window devil_knight_skill_combination_scene_battle_create_skill_window() @skill_window.set_handler(:select, method(:on_skill_select)) @skill_window.set_handler(:cancel_select, method(:on_skill_select_cancel)) end #-------------------------------------------------------------------------- # * Skill [OK] #-------------------------------------------------------------------------- alias devil_knight_skill_combination_scene_battle_on_skill_ok on_skill_ok def on_skill_ok if @first_skill != nil && @secound_skill != nil # Check Is There Any Selected Skill @skill = $data_skills[get_skill_combination_result] # Assign The Result Combination Skill BattleManager.actor.input.set_skill(@skill.id) BattleManager.actor.last_skill.object = @skill @first_skill = nil # Delete The First Assigned Skill @secound_skill = nil # Delete The Secound Assigned Skill if !@skill.need_selection? @skill_window.hide next_command elsif @skill.for_opponent? select_enemy_selection else select_actor_selection end else devil_knight_skill_combination_scene_battle_on_skill_ok() end end #-------------------------------------------------------------------------- # * New Method: Get The Result Of Skills Combination #-------------------------------------------------------------------------- def get_skill_combination_result i = -1 current_combination = @first_skill.name + " + " + @secound_skill.name # Make Text of Combination Skills Names To Check Skills[:skill_combination].each do |combination| if combination == current_combination i += 1 return Skills[:combination_result_id][i] # Return Result of Combination Skill ID else i += 1 end end return @secound_skill.id # Return The ID of Secound Skill end #-------------------------------------------------------------------------- # * New Method: Skill [Select] #-------------------------------------------------------------------------- def on_skill_select if @first_skill == nil # Check if First Skill Has Been Selected @first_skill = @skill_window.item # Assign First Skill @help_window.set_text(@first_skill.name + " + ") # Text Appear in Help Window For clarification else @secound_skill = @skill_window.item # Assign Secound Skill @help_window.set_text(@first_skill.name + " + " + @secound_skill.name) # Text Appear in Help Window For clarification end end #-------------------------------------------------------------------------- # * New Method: Skill [Cancel Select] #-------------------------------------------------------------------------- def on_skill_select_cancel if @secound_skill != nil # Check if Secound Skill Has Been Selected @secound_skill = nil # Delete The Secound Assigned Skill @help_window.set_text(@first_skill.name + " + ") # Text Appear in Help Window For clarification elsif @first_skill != nil # Check if First Skill Has Been Selected @first_skill = nil # Delete The First Assigned Skill @help_window.clear # Clear Help Window end end #-------------------------------------------------------------------------- # * Start Actor Command Selection #-------------------------------------------------------------------------- alias devil_knight_skill_combination_scene_battle_start_actor_command_selection start_actor_command_selection def start_actor_command_selection @first_skill = nil # Delete The First Assigned Skill @secound_skill = nil # Delete The Secound Assigned Skill devil_knight_skill_combination_scene_battle_start_actor_command_selection() endend
Credit and Thanks
- all Members of this community For all help they gave me to do this
Author's Notes
- Any Question I am More Than happy to answer
- Please Feedback because it is really Help
- Have Fun
Features Mentioned
- Easy to use.
- Make You use high level skills in the beginning of the game
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks - all Members of this community For all help they gave me to do this Author's Notes - Any Question I am More Than happy to answer
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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