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Original Source
- Original title: Critical Hit
- Original author: Alistair
- Original date: May 29, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/critical-hit.40532/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
~ Critical Hit~by Alistair For the latest updates please visit my blog. I won't update this thread anymore. This script will allow you to control Critical Hits a little more. It will provide you with two Notetags: and The first one will raise/lower the skill's critical hit chance by x%.
Archived First Post
~ Critical Hit~
For the latest updates please visit my blog. I won't update this thread anymore.
This script will allow you to control Critical Hits a little more.It will provide you with two Notetags:
<critical: +x%> and <critical_damage: +x%>
The first one will raise/lower the skill's critical hit chance by x%.
The second one will raise/lower the skill's critical hit damage by x%.
You may change the default formula for critical damage as well. By default, a critical hit will multiply the damage by 3.
The script will allow you to use a formula instead if you desire. This will enable you to have even greater control over the critical damage.
Instructions:
Place this script below most of your other scripts. I mostly only use Yanfly Scripts so there MAY be compatibility issues with other scripts which modify the same methods.
Technical Stuff inside.
I didn't redefine the all famous make_damage_value which most combat scripts alter, because it would totally break compatibility with those scripts. Instead I was able to alias make_damage in Game_ActionResult. It shouldn't break anything, since it's aliased.
Can't really show anything but for the sake of clearness, here you are.

This skill will have a high chance of inflicting a critical hit but its critical damage is reduced to 20% in compensation.
Script:
Get it at my Dropbox.
Changelog:
V1.1.1
Changes:
- It should not crash anymore if you choose a skill from the menu (e.g. using Heal outside of Battle)
- It should no longer only grab the very last state's critical damage.
V1.1
Changes:
- States can now increase a battler's critical damage!
Changes:
- It should not crash anymore if you choose a skill from the menu (e.g. using Heal outside of Battle)
- It should no longer only grab the very last state's critical damage.
V1.1
Changes:
- States can now increase a battler's critical damage!
As always: I'm open for ideas but I cannot guarantee anything.
Thanks to:
- Yanfly for his scripts from which I've learnt a lot about scripting
Terms of Use:
Direct link to my Terms of Use document: CLICK
Downloads / Referenced Files
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Terms of Use: Direct link to my Terms of Use document: CLICK
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