public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

VXACEDoubleX RMVXA Cooldown Addon to YSA Battle System: Classical ATB

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DoubleX RMVXA Cooldown Addon to YSA Battle System: Classical ATB
  • Original author: DoubleX
  • Original date: January 12, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/doublex-rmvxa-cooldown-addon-to-ysa-battle-system-classical-atb.22231/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

DoubleX RMVXA Cooldown Addon v1.04m to YSA Battle System: Classical ATB​ by DoubleX​ Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB

Archived First Post


DoubleX RMVXA Cooldown Addon v1.04m to YSA Battle System: Classical ATB


by DoubleX




Prerequisites


DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB


YSA Battle System: Classical ATB(Created by Yami)


Introduction


With this script, users can set specific skills or items to force the whole battler to cooldown at x% rate(similar to charge rate) after using them. He/she/it can't act(even if their atb bar are still full) and his/her/its atb bar won't fill up before finishing cooldown.

Spoiler




#==============================================================================|
# ** You only need to edit this part as it's about what this script does |
#------------------------------------------------------------------------------|

#------------------------------------------------------------------------------|
# * Skill/Item Notetagsskill/item notebox in the database) |
# - <cooldown rate: x%> |
# Sets cooldown time for the whole battler after using skills or items with |
# this notetag. He/she/it'll be cooled down at normal ATB filled speed * x%,|
# meaning he/she/it'll be cooled down at x% rate. |
#------------------------------------------------------------------------------|

module DoubleX_RMVXA
module YSA_CATB_Cooldown_Addon

# Sets the cooldown gauge color, default = 26, 27
COOLDOWN_COLOR1 = 26
COOLDOWN_COLOR2 = 27
# (v1.03a+) Use rgba values instead of text colors, default = unused
#COOLDOWN_COLOR1 = Color.new(0, 0, 0, 0)
#COOLDOWN_COLOR2 = Color.new(0, 0, 0, 0)
#

end # YSA_CATB_Cooldown_Addon
end # DoubleX_RMVXA

#==============================================================================|



Video










Features
Use of notetags(requires knowledge of notetag usage) to set specific skills or items to force the whole battler to cooldown at x% rate after using them

How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

FAQ
None

Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
 
Compatibility
Same as that of YSA Battle System: Classical ATB
 
Changelog


v1.04m(GMT 1300 1-4-2016):


- Fixed the command guard cooldown rate bug again


v1.04l(GMT 1400 15-12-2015):


- Fixed setting the wrong actor's item_cooldown upon action input confirm


v1.04k(GMT 1200 16-11-2015):


- Fixed nil @item_cooldown bug for confused and/or atuobattle actors


v1.04j(GMT 1200 26-2-2015):


- Fixed the default and command guard cooldown rate bug


- Increased the efficiency of this script


v1.04i(GMT 1200 25-2-2015):


- Fixed the Actor Personal Hotkeys bug in picking the prior and next actor


- Increased the efficiency of this script


v1.04h(GMT 1300 2-2-2015):


- Fixed the cooldown actors being able to be selected bug


v1.04g(GMT 0700 3-12-2014):


- Updated compatibility with DoubleX RMVXA Color Addon to YSA Battle System: Classical ATB


v1.04f(GMT 0300 6-9-2014):


- Compatible with Yanfly Engine Ace - Lunatic States


v1.04e(GMT 0200 20-8-2014):


- Included the battlers escape bug fix


v1.04d(GMT 0100 11-8-2014):


- Compatible with Yanfly Engine Ace - Skill Restrictions


v1.04c(GMT 1200 29-7-2014):


- Updated the compatibility with DoubleX RMVXA Color Addon to YSA Battle System: Classical ATB


v1.04b(GMT 1000 30-6-2014):


- Compatible with


  DoubleX RMVXA Action Addon to YSA Battle System: Classical ATB


  DoubleX RMVXA Percentage Addon to YSA Battle System: Classical ATB


v1.04a(GMT 0100 9-4-2014):


- Compatible with Yanfly Engine Ace - Instant Cast


v1.03a(GMT 0500 10-3-2014):


- COOLDOWN_COLOR can use rgba values also


v1.02b(GMT 1100 5-2-2014):


- Compatible with DoubleX RMVXA Color Addon to YSA Battle System: Classical ATB


v1.01b(GMT 1500 26-1-2014):


- Compatible with Actor Personal Hotkeys and fixed cooldown bug


v1.00b(GMT 0300 22-1-2014):


- Fixed bugs in cooldown and selection of actors in the status window


v1.00a (GMT 1600 9-1-2014):


- 1st version of this script finished


View attachment (DoubleX)YSA CATB Cooldown Addon v1.04m.rar

Features Mentioned

  • Use of notetags(requires knowledge of notetag usage) to set specific skills or items to force the whole battler to cooldown at x% rate after using them

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credit and Thanks DoubleX(Giving me credit is completely optional) The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit  

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#cooldown_color1#cooldown_color2#rgss3#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar