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VXACEDoubleX RMVXA Item Triggers

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DoubleX RMVXA Item Triggers
  • Original author: DoubleX
  • Original date: May 11, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/doublex-rmvxa-item-triggers.39898/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Purpose Sets some skills/items to trigger effects before and/or after being used Games using this script None so far

Archived First Post

Purpose


Sets some skills/items to trigger effects before and/or after being used


Games using this script


None so far


Notetag

Spoiler


Code:
#  * Skill/Item Notetags:                                                      |
#    1. <timing item trigger: itcx, itax>                                      |
#       - Sets a skill/item to trigger itax when timing and itcx are met       |
#       - It only works in battles using the default battle scene(Scene_Battle)|
#       - timing can be pre, post or custom timings set by you                 |
#       - pre means right before using the skill/item                          |
#       - post means right after using the skill/item                          |
#       - timing must only consist of alphanumeric characters                  |
#       - itcx can be set in Item Trigger Condition Notetag Values             |
#       - itax can be set in Item Trigger Action Notetag Values                |
Spoiler




#--------------------------------------------------------------------------|
# Item Trigger Condition Notetag Values |
# - Setups itcx used by <timing item trigger: itcx, itax> |
#--------------------------------------------------------------------------|
# itcx are used at:
# 1. Scene_Battle
# - it.send(trigger[1], self) if it.send(trigger[0], self) in
# exec_item_triggers
# itcx are strings of names of methods under DoubleX_RMVXA::Item_Triggers
# itcx names can only use alphanumeric characters
# battler is the battler using item
# item is the skill/item using the itcx
# The below itcx are examples added to help you set your itcx
# You can freely use, rewrite and/or delete these examples

# Sets the item trigger condition as always true
def self.itc1(battler, item)
true
end

# Sets the item trigger condition as always false
def self.itc2(battler, item)
false
end

# Sets the item trigger condition as needing switch with id x to be on
def self.itc3(battler, item)
$game_switches[x]
end

# Adds new itcx here


#--------------------------------------------------------------------------|
# Item Trigger Action Notetag Values |
# - Setups itax used by <timing item trigger: itcx, itax> |
#--------------------------------------------------------------------------|
# itax are used at:
# 1. Scene_Battle
# - it.send(trigger[1], self) if it.send(trigger[0], self) in
# exec_item_triggers
# itax are strings of names of methods under DoubleX_RMVXA::Item_Triggers
# itax names can only use alphanumeric characters
# battler is the battler using item
# item is the skill/item using the itax
# The below itax are examples added to help you set your itax
# You can freely use, rewrite and/or delete these examples

# Sets the item trigger action as what Special Effect Escape does
def self.ita1(battler, item)
battler.hide
end

# Sets the item trigger action as calling common event with id
# common_event_id
def self.ita2(battler, item)
$game_temp.reserve_common_event(common_event_id)
SceneManager.scene.process_event
end

# Sets the item trigger action as executing damage equal to the value of
# game variable with id x to self with type equal to that of skill with id
# equal to y
def self.ita3(battler, item)
battler.result.clear
battler.result.make_damage($game_variables[x], $data_skills[y])
battler.execute_damage(battler)
end

# Adds new itax here



Script Call

Spoiler




# * Scene manipulations |
# 1. exec_item_triggers(item, timing) |
# - Executes all item triggers with timing timing of item item |


Prerequisites


Abilities:


1. Decent RGSS3 scripting proficiency to fully utilize this script


Terms Of Use


You shall keep this script's Script Info part's contents intact


You shalln't claim that this script is written by anyone other than DoubleX or his aliases


None of the above applies to DoubleX or his/her aliases


Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.


FAQ


None so far


Authors


DoubleX


Changelog

Spoiler


Code:
#    v1.01a(GMT 1300 26-2-2016):                                               |
#    1. itcx and itax take the skill/item calling them as an argument as well  |
#    2. Fixed passing Scene_battle instead of a battler into itcx/itax bug     |
#    v1.00b(GMT 0400 7-11-2015):                                               |
#    1. Notetag values are now symbols of methods in the configuration regions |
#    2. This script doesn't need DoubleX RMVXA Item Triggers Compatibility to  |
#       be compatible with all its addressed scripts                           |
#    3. Further improved this script's compatibility, efficiency and simplicity|
#    v1.00a(GMT 1300 11-5-2015):                                               |
#    1. 1st version of this script finished                                    |



View attachment (DoubleX)Item Triggers v1.01a.rar

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License / Terms Note

Terms Of Use You shall keep this script's Script Info part's contents intact You shalln't claim that this script is written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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