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Original Source
- Original title: FyxLFX
- Original author: FenixFyreX
- Original date: April 25, 2012
- Source thread: https://forums.rpgmakerweb.com/threads/fyxlfx.1579/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
FyxLFX Version 1.1 Introduction
Archived First Post
FyxLFX
Version 1.1
Version 1.1
Introduction
This script allows the user to setup light effects on their maps. Its unique - you can use any image, at any size. You can also add effects to these light effects.
This is the Ace equivalent of my VX script.
Features
- Use any sized image for a light effect.
- Add lots of effects to said light effects.
- Define these light effects from the script editor, or on the spot in an event's comment!
- A switch is given that turns the system of/on..this can be used in conjunction with a time script!
- Lots of control over how the lights work.
Screenies
Day:[IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_0-1.png[/IMG]
Night:
[IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_1-1.png[/IMG]
Example:
[IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_2-1.png[/IMG]
Night:
[IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_1-1.png[/IMG]
Example:
[IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_2-1.png[/IMG]
Actually, its a demo! Here you go: FyxLFX v1.0
FAQ / Notes
How do I setup a light effect?
First, you need to create a light preset in the config section of the script. This is an example:
Code:
"Ghost" => {
:filename => "ghost",
:flicker => [0,0],
:zx => 2,
:zy => 2,
:blend => 1,
:color => [-1,-1,-1],
:offset => [0,-16],
:opacity => -170,
:wave => [2,5,1],
:fadein => true,
},
Code:
# Options for the preset are as follows; if a * is next to it, its mandatory:
#
# :filename * The name of the file in Graphics/Lights/
# :fadein Should the effect fadein? 0 is false(default), 1 is true.
# :flicker Should the light flicker? Must be an array of two numbers.
# :zx Zoom X of the effect, 1 is default
# :zy Zoom Y of the effect, 1 is default
# :z Z coordinate of the effect. 0 is in front, 1 is behind.
# :blend 0 is normal, 1 is add, 2 is subtract
# :switch Adheres to the light switch? true or false. Default is true.
# :color An array of 3-4 numbers, like so: [155,100,0] # Yellow
# To make a random color, put -1 in the color index spot, so
# a fully random color would be [-1,-1,-1]
# :offset An array of two numbers. [-1,1] will offset the image left
# and down one pixel.
# :opacity Anything from 0 to 255. Sets maximum opacity for the effect.
# :wave An array of 3-4 numbers, [amp, length, speed, phase]
#
# :wave makes the image wiggle. Use the help file for further information on
# wave effects. Look up Sprite in the help file.
Code:
# <prelfx string> OR <prelfx=string> OR <prelfx = string> # You get the idea.
Code:
# <lfx fn lantern; zx 1; zy 1; bl 1; cl [0,150,255]; os [0,0]; op 210; w [2,50,10]>
If you have any questions, feel free to ask.
If you use this in your project, don't forget to credit me
Features Mentioned
- Use any sized image for a light effect.
- Add lots of effects to said light effects.
- Define these light effects from the script editor, or on the spot in an event's comment!
- A switch is given that turns the system of/on..this can be used in conjunction with a time script!
- Lots of control over how the lights work.
- Screenies
- Spoiler
- Day:[IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_0-1.png[/IMG]
- Night:
- [IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_1-1.png[/IMG]
- Example:
- [IMG]http://i1199.photobucket.com/albums/aa479/FxFyX/Screenie_2-1.png[/IMG]
- Script
- Actually, its a demo! Here you go: FyxLFX v1.0
- FAQ / Notes
- How do I setup a light effect?
- First, you need to create a light preset in the config section of the script. This is an example:
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
If you use this in your project, don't forget to credit me
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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