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VXACEThreat-based targeting

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Threat-based targeting
  • Original author: dodger451
  • Original date: October 28, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/threat-based-targeting.48155/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

i just played a bit with rpgmaker and ruby first time and made this script to make enemies attack party members based on received damage. Intro: This is a script to improve the AI of Enemies for RPG Maker VX Ace. During a battle, the script lets enemies choose targets based on the accumulated "threat" they feel for each opponent (multiplied by his tgr). This script will maintain a threat table for each enemy, threat rises when an party member hurts an enemy or when he heals another member. i...

Archived First Post

i just played a bit with rpgmaker and ruby first time

and made this script to make enemies attack party members based on received damage.

Intro: This is a script to improve the AI of Enemies for RPG Maker VX Ace. During a battle, the script lets enemies choose targets based on the accumulated "threat" they feel for each opponent (multiplied by his tgr). This script will maintain a threat table for each enemy, threat rises when an party member hurts an enemy or when he heals another member.

https://github.com/dodger451/rpgmaker/blob/master/Thread_Sytem.rb

i hope you like it!

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#rgss3#script-archive

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