Auto/System save files Version 1.1.0 Â Â
Sarlecc
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Introduction
   This script allows you to have an Auto save through a simple script call.
   As a bonus it also allows you to have a System file that you can save switches and variables too. System file can be loaded up on new game creation.
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Features
   - Auto save through script calls.
   - System file for saving switches and variables.
   - System file loads when you make a new game.
   - Has extra support for Yanfly's save system.
   - Script will not use Yanfly's save system if you don't have it but will still work.
   - Can now call auto save with a key press.
   - Can display an auto save message after key is pressed.
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Screenshots
   No screen shots are needed for this script.
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How to Use
   Place this script under Materials (and under Yanfly's save system if you are using it) and above Main.
Script calls:
# i is the index number you want it to use# DataManager.save_settings(i)# DataManager.auto_save(i)# DataManager.load_settings(i) By default load_settings gets called when you# start a new game. But only if USE_SYSTEM_FILE is set to true.Extra custom options in script.
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Demo
   Don't think this script needs one though I will make if people request it.
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Script
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  Newest version
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GitHub - version 1.1.0
  Old version(s)
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Download - version 1.0.0
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Download - version 1.0.1
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FAQ
   None yet.
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Credit
   - Sarlecc
   - Yanfly if you are using Yanfly's save system.
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Terms
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Terms
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Author's Notes
   NOTE if you decide to use the System file I would recommend that you use Yanfly's save system and set USE_SYSTEM_FILE to true. This will make it so players can't save or load the system file by it's self which will cause an error or bugs.