Dynamic Features and Effects These scripts are designed to provide variable features and effects. Want a suit of armor that provides immunity to fire while burning, or a berserker rage state that increases attack power the lower your HP is? How about a skill that applies poison more often when the user is poisoned as well? This and more is made possible by these scripts. Â Instructions
Dynamic Features and Effects
These scripts are designed to provide variable features and effects. Want a suit of armor that provides immunity to fire while burning, or a berserker rage state that increases attack power the lower your HP is? How about a skill that applies poison more often when the user is poisoned as well? This and more is made possible by these scripts.
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Instructions
Instructions are in the scripts themselves. Dynamic Features/Effects Loader Defaults scripts are optional, and provide user-friendly methods of defining dynamic features and dynamic effects via note tags.
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Dependencies
Both of these scripts require the Loader module.
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Source Code
Dynamic Effects:
https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Effects
Dynamic Features:
https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Features
Loader:
https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Loader
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Note
I originally wrote dynamic features as part of my
Power Features script. Needless to say, the two aren't compatible.