Original Source
- Original title: Dynamic Features and Effects
- Original author: Garryl
- Original date: October 26, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/dynamic-features-and-effects.47425/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Dynamic Features and Effects These scripts are designed to provide variable features and effects. Want a suit of armor that provides immunity to fire while burning, or a berserker rage state that increases attack power the lower your HP is? How about a skill that applies poison more often when the user is poisoned as well? This and more is made possible by these scripts. Instructions
Archived First Post
These scripts are designed to provide variable features and effects. Want a suit of armor that provides immunity to fire while burning, or a berserker rage state that increases attack power the lower your HP is? How about a skill that applies poison more often when the user is poisoned as well? This and more is made possible by these scripts.
Instructions
Instructions are in the scripts themselves. Dynamic Features/Effects Loader Defaults scripts are optional, and provide user-friendly methods of defining dynamic features and dynamic effects via note tags.
Dependencies
Both of these scripts require the Loader module.
Source Code
Dynamic Effects: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Effects
Dynamic Features: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Features
Loader: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Loader
Note
I originally wrote dynamic features as part of my Power Features script. Needless to say, the two aren't compatible.
Downloads / Referenced Files
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