Original Source
- Original title: State Intensity
- Original author: Garryl
- Original date: October 27, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/state-intensity.47722/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
State Intensity This script lets you make states that are stronger or weaker depending on how they are applied. Instructions Instructions are in the script itself. Dynamic Features/Effects Loader Defaults scripts are optional, and provide user-friendly methods of defining dynamic features and dynamic effects via note tags, which can be used to adjust state features based on intensity, or adjust the intensity at which a state is applied based on the stats of the user.
Archived First Post
This script lets you make states that are stronger or weaker depending on how they are applied.
Instructions
Instructions are in the script itself. Dynamic Features/Effects Loader Defaults scripts are optional, and provide user-friendly methods of defining dynamic features and dynamic effects via note tags, which can be used to adjust state features based on intensity, or adjust the intensity at which a state is applied based on the stats of the user.
Dependencies
This script requires the Loader module. It is designed for use with, but does not require, Dynamic Effects and Features.
Source Code
State Intensity: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/State%20Intensity
Loader: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Loader
Dynamic Effects: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Effects
Dynamic Features: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Features
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