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VXACEKill Quests: After Battle Events(edit)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Kill Quests: After Battle Events(edit)
  • Original author: mjshi
  • Original date: September 11, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/kill-quests-after-battle-events-edit.44650/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Vlue's Basic Quest System Addon: Kill Quests (Vlue's Basic Quest System + After Battle Events edit) Vlue's Basic Quest System is OK for use in both commercial and noncommercial projects, just credit him. Introduction

Archived First Post

Vlue's Basic Quest System Addon: Kill Quests
(Vlue's Basic Quest System + After Battle Events edit)
Vlue's Basic Quest System is OK for use in both commercial and noncommercial projects, just credit him.

Introduction

So, you have your Basic Quest System... but one thing is still missing: Kill quests, and ones that don't autoincrement the objective if the player runs away from the mob and/or gets killed by it. You see Vlue's After Battle Events, and think that maybe you could use that... but using that requires you to reset the victory/escape/abort/death switches to false after every battle, which is way too much work. And so, this After Battle Events edit comes in!

This edit automatically turns off the aforementioned switches after each battle, leaving you free to process any objective changes that you wish.

Alternatively, you can use this as an after-battle statistics counter that counts how many of Mob X the player has killed.

Features

Modifies Vlue's After Battle Events to automatically turn off victory/escape/abort/death switches after each battle.

Vlue's After Battle Events (direct link)

Intended for use with Vlue's Basic Quest System

Screens
None.

How to Use
Installation: Paste this script above Main and below After Battle Events.

Setting up the troop event page for Kill Quests (requires Basic Quest System script):

Quest System:

Protected download

Kill Counter:

Protected download

Demo

Not needed~

Scripts

The Addon:



Required: Vlue's After Battle Events (direct link)

Recommended: Vlue's Basic Quest System

FAQ
Q: I don't know how to install the script >.<
A: Open scripts, click on the empty slot above Main, press Insert. Then read the How to Use section again.

Q: I have a question about how to use the script?
A: Check the original script threads.

Q: I want to do something with this but am not sure how to do it?
A: Ask away.

Credit and Thanks
mjshi
Vlue

Author's Notes
Nothing too important.

Features Mentioned

  • Modifies Vlue's After Battle Events to automatically turn off victory/escape/abort/death switches after each battle.
  • Vlue's After Battle Events (direct link)
  • Intended for use with Vlue's Basic Quest System
  • Screens
  • None.

Downloads / Referenced Files

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License / Terms Note

Vlue's Basic Quest System is OK for use in both commercial and noncommercial projects, just credit him. Introduction So, you have your Basic Quest System... but one thing is still missing: Kill quests, and ones that don't autoincrement the objective if the player runs away from the mob and/or gets killed by it. You see Vlue's After Battle Events, and think that maybe you could use that... but using that requires you to reset the victory/escape/abort/death switches to false after...

Referenced Images / Attachments

Screenshot_1.png
Screenshot_1.png
Screenshot_2.png
Screenshot_2.png
Creator Claims / Removal

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