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Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Drake Skyline presents: Start Faded Build v0.4 Original Day - 04.03.2015
Archived First Post
Drake Skyline presents:
Start Faded
Build v0.4
Original Day - 04.03.2015
Last Updated - 07.12.2015
Update Log: [NR] - Non-Release to Public / [PR] - Released to Public
v0.1 [NR] - Testing Build
v0.2 [PR] - Initial Release
v0.3 [NR] - Gray Channel Setting Added
v0.4 [PR] - Code Optimization & Stabilization
Description:
This script enables a pre-faded map based on [RGBG] values. It uses the same exact tint method as found inside the event editor. By using this script, you'll minimize the need to create a wasted blank space map that will only be used to set switches, variables, and to fade-in when used correctly.
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