I added a parallel processing common event to my game that allows the player to move in diagonal directions (upper left, upper right, bottom left, bottom right). The problem is that events can easily be bypassed/not intractable by the player if they move in diagonal directions now. How do I fix this? (Parallel processing event for reference) { "lightbox_close": "Close",
I added a parallel processing common event to my game that allows the player to move in diagonal directions (upper left, upper right, bottom left, bottom right). The problem is that events can easily be bypassed/not intractable by the player if they move in diagonal directions now.
How do I fix this? (Parallel processing event for reference)


Here is what's happening with event touch events. Diagonal movements aren't colliding with them.
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