Original Source
- Original title: Cat Nip
- Original author: Alistair
- Original date: December 28, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/cat-nip.35327/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
~ Cat Nip ~by Alistair For the latest updates please visit my blog. I won't update this thread anymore. Final Fantasy X-2 Players, gather! Everyone else: You may stay as well . In Final Fantasy there's an accessory called "Cat Nip". If the wearer's HP reach a critical level it raises his damage dealt to a specific value. So basically: If HP = critical; DMG = a high value (e.g. 99999).
Archived First Post
Everyone else: You may stay as well .
In Final Fantasy there's an accessory called "Cat Nip". If the wearer's HP reach a critical level it raises his damage dealt to a specific value.
So basically: If HP = critical; DMG = a high value (e.g. 99999).
Instructions:
Place this script below most of your other scripts. I mostly only use Yanfly Scripts so there MAY be compatibility issues with other scripts which modify the same methods.
Screenshot:
LV1 Valerie is dealing 100.000 damage. Her Sword has the <catnip> tag.

Script:
Get it at my Dropbox.
Demo:
Not needed. It's a simple script.
Changelog:
- Notetag can now work with skills and items
- The damage increase may now be percental
V1.1
- I've added the possibility to set the damage dealt individually for each notetag. For this use <catnip: x> where x is the damage.
- I've also noticed that I forgot to add state support. You could've given your state the tag but it wouldn't have had an effect. Fixed now.
Once I have more free time I'll start updating this script. I have a few things in mind...
Thanks to:
- Yanfly for his scripts from which I've learnt a lot about scripting
Terms of Use:
Direct link to my Terms of Use document: CLICK
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