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RPG MAKER 2003 - CONTROLLER SUPPORT

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RPG MAKER 2003 - CONTROLLER SUPPORT
  • Original author: Aikado
  • Original date: January 26, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-maker-2003-controller-support.154413/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker 2000/2003 Support

Summary

Here it is! The RPG Maker 2003 Controller Support Tool! With this tool you are able to play any unpatched RPG Maker 2003 game with a Gamepad and use all buttons. (I will try to make it compatible with maniac's patch in the future) Just edit the RM Launcher.dll.config to map the gamepad buttons to the keyboard keys you need.

Archived First Post

Here it is!
The RPG Maker 2003 Controller Support Tool!

With this tool you are able to play any unpatched RPG Maker 2003 game with a Gamepad and use all buttons. (I will try to make it compatible with maniac's patch in the future)

Just edit the RM Launcher.dll.config to map the gamepad buttons to the keyboard keys you need.
You can also choose if you want to disable the standart functions for the numpad keys (Walking with 2,4,6,8 and also 0 as Cancel Button).
buttons.PNG


You just have to copy all your game files (everything from your project folder) into the "RM" folder and start "RM Launcher.exe".

Futhermore this tool is able to detect if a controller is plugged in or not.
You can define images that will be shown depending if a controller is plugged in.
NOTE:
Graphics you want to use for keyboard have to have "keyboard" in the file name.
Graphics you want to use for controller have to have "controller" in the file name.
Those graphic files have to be copied into the folder "ContImport" inside of "RM"

graphics.PNG


This can be done for any type of graphic your game uses.

-----------------------------------
This first version only supports gamepads that use XInput like every type of XBox Controller.
Other Gamepads will be supported in future versions.
-----------------------------------

If you have problems or questions, just contact me here or on Twitter.

A huge thank you to Cherry for helping me out with some bytes to deactivate the build in controller function. Without him this tool wouldn't exist.

You can get it HERE

To see how it works, check "RM2K3 Controller Supoort Sample" . I included a sample game to show how it works.

To see the full function of this tool download my game:
Dragon Ball Z - Bulma's Wish

Downloads / Referenced Files

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Referenced Images / Attachments

buttons.PNG
buttons.PNG
graphics.PNG
graphics.PNG
Creator Claims / Removal

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#039#rpg-maker-archive#rm2k-support

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