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VXACE$D13x - Alignment

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: $D13x - Alignment
  • Original author: ??????
  • Original date: April 19, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/d13x-alignment.26178/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

$D13x Alignment Dekita Introduction This script allows for actors to have their own individual 'alignment'.

Archived First Post

$D13x Alignment
Dekita


Introduction

This script allows for actors to have their own individual 'alignment'.

Alignment can be changed by defeating enemies that have been notetagged to give alignment points on death. There are also various script calls to use. Alignment can change various things about each actor. Including their stats, image, face and skills.

The stats that can be changed are params, xparams, sparams, atk lvl, def lvl, atk element, def element, parent stats, max tp. This all depends on what scripts of mine you are using.

Features
- See Above

Screenshots

Not Required.

How to Use

Place under 'Materials' and above 'Main'

Full instruction within the script.

Demo

Master Demo link on my blog will be updated shortly to include this script

Script

Script Link

FAQ

None

Credit and Thanks
- Dekita / Dekita-RPG

Author's Notes
A note by me...

Features Mentioned

  • See Above

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Dekita / Dekita-RPG Author's Notes A note by me...

Creator Claims / Removal

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