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VXACEJackus Snippets | 001 - Variable Event ID

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Jackus Snippets | 001 - Variable Event ID
  • Original author: Seriel
  • Original date: May 6, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/jackus-snippets-001-variable-event-id.39703/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

~Mirror Topic at RPGMakerVXAce.net Hello! I have recently got into scripting, so I have finally came up with my first script, which is like 10 lines lol. Anyway, this is the first of my 'Jackus Snippets' series, which contains small, but effective scripts.  

Archived First Post

~Mirror Topic at RPGMakerVXAce.net

Hello! I have recently got into scripting, so I have finally came up with my first script, which is like 10 lines lol.
Anyway, this is the first of my 'Jackus Snippets' series, which contains small, but effective scripts.
 
This first one is a bit simple, it makes a defined Variable (Set in Config) Contain the ID of the event currently being executed. When you call a Common Event, it contains the Event ID of the Event that called it, which can be useful.
 
Anyway....
 
 
Screenshots

screen_43.png
 
Demo
I don't really see why you would need a demo, but it took like 2 Seconds to upload, so...
Demo Link
 
 
Download
Download Script
 
 
License
 
 
 
This is my first script, so feedback is welcome!
(I know it's small, but hey, you've gotta start somewhere right?

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Referenced Images / Attachments

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