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VXACECC - Parallax Mapping Script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: CC - Parallax Mapping Script
  • Original author: CC_Yellow
  • Original date: August 4, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/cc-parallax-mapping-script.30733/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

and 'changer_var_id'  is zero.     (2)with animation   If LAYERS[6] is Array of Numeric, format will be;

Archived First Post

CC_PMS
by CC
 
Features
You can show multiple image layers on (or under) the map.

You can use as many layers as you want.
Each layer can have a different scroll speed.
Flip animation.

Screenshots
Protected downloadProtected download





Demo (Script included)
>> Here

How to Use

[1] Settings
  Edit CC:MS.
  CC:MS::LAYERS decide how many layer it use and how does it appears.
  LAYERS[6] is Array for the animation. Set [] if you don't need the animation.
 
[2] Prepare Images
  In default, file directory is ./Graphics/ParallaxMaps/
 
  Filename format
  (1)without animation
  map[@map_id]_[name][type]
    ex1. 'map1_gnd0' is used when you enter map#1 and 'changer_var_id'  is zero.
 
  (2)with animation
  If LAYERS[6] is Array of Numeric, format will be;
  map[@map_id]_[name][type]_[anim_position]
    ex2. [1,2,3,2] and "map1_water0_1" -> "map1_water0_2" -> "map1_water0_3" -> "map1_water0_2"
 
  The script loads images automatically when you enter the map.
  and if required image is not found, nothing happens.
 
[3] Cache
  This script uses cache for speed. It can be heavy load for memory.
  Call "Cache.clear_parallax_map()" to clear cache manually.
 
[4] Remarks
  This script check files only when you enter the map and not again.
  So, even if you change some variables in the map, PMS don't react and change images.

References

Yami, "Overlay Mapping", https://yamiworld.wordpress.com/
DasMoony, "DMO - LIQUID & PARALLAX SCRIPT", http://www.rpgmakervxace.net/topic/676-dmo-liquid-parallax-script/

 
Author's notes
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit http://creativecommo...icenses/by/4.0/.

In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.

Features Mentioned

  • You can show multiple image layers on (or under) the map.
  • You can use as many layers as you want.
  • Each layer can have a different scroll speed.
  • Flip animation.

Downloads / Referenced Files

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License / Terms Note

This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommo...icenses/by/4.0/. In Short: As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.

Referenced Images / Attachments

10.png
10.png
18.png
18.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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