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VXACECollision Overlaping

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Collision Overlaping
  • Original author: Mukar
  • Original date: January 3, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/collision-overlaping.35516/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

So, after I started using the new officially supported DLL for larger resolutions, I decided to make larger sprites. The only problem is, anything wider than the standard 32x32 grid overlaps everything...and it looks pretty bad. I could add some unpassable tiles between the character and the wall or any even to separate them, but I'd really rather not. Basically, I'm asking if any script exists that can fix this, or if anyone can make one? Here's a picture to show the issue. {

Archived First Post

So, after I started using the new officially supported DLL for larger resolutions, I decided to make larger sprites. The only problem is, anything wider than the standard 32x32 grid overlaps everything...and it looks pretty bad. I could add some unpassable tiles between the character and the wall or any even to separate them, but I'd really rather not.

Basically, I'm asking if any script exists that can fix this, or if anyone can make one?

Here's a picture to show the issue.

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Overlap issue..png
Overlap issue..png
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