VXACECollision Overlaping
BMM_Archive · July 15, 2026
Original Source
- Original title: Collision Overlaping
- Original author: Mukar
- Original date: January 3, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/collision-overlaping.35516/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
So, after I started using the new officially supported DLL for larger resolutions, I decided to make larger sprites. The only problem is, anything wider than the standard 32x32 grid overlaps everything...and it looks pretty bad. I could add some unpassable tiles between the character and the wall or any even to separate them, but I'd really rather not. Basically, I'm asking if any script exists that can fix this, or if anyone can make one? Here's a picture to show the issue. {
Archived First Post
Basically, I'm asking if any script exists that can fix this, or if anyone can make one?
Here's a picture to show the issue.
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