VXACECollision Overlaping
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Simple enough for a child, powerful enough for a developer
So, after I started using the new officially supported DLL for larger resolutions, I decided to make larger sprites. The only problem is, anything wider than the standard 32x32 grid overlaps everything...and it looks pretty bad. I could add some unpassable tiles between the character and the wall or any even to separate them, but I'd really rather not. Basically, I'm asking if any script exists that can fix this, or if anyone can make one? Here's a picture to show the issue. {
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