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VXACEMSS - Correct Sprite Display

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MSS - Correct Sprite Display
  • Original author: mobychan
  • Original date: June 26, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/mss-correct-sprite-display.2803/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

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Archived First Post

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Correct Sprite Display - V1.0

Last Update: 2012.06.26


Updates:

  • 2012.06.26: Update to V1.0:
    Script made

Script Description:

This script corrects how sprites will be displayed, to prevent errors happening when the sprite is higher than 32px and the tile above it is set to star passability.

This script is Plug'n'Play, just put it in it's own slot in Script Editor below Materials and above Main.

Compatible Scripts:

This Script is made for use with Anaryu's Particle Engine, however it will work without it too.

Screenshots:

Changes this:
Messed%2520up%2520Display.png


To this:

Correct%2520Sprite%2520Display.png
Script:

Demo not necessary.

Script Download

Credits:

  • mobychan

FAQ:

n/a

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Downloads / Referenced Files

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License / Terms Note

Credits: mobychan FAQ: n/a

Creator Claims / Removal

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#rgss3#script-archive

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