Original Source
- Original title: Adventure Menu with Map Mouse Button
- Original author: Venka
- Original date: October 14, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/adventure-menu-with-map-mouse-button.32888/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Adventure Menuby VenkaFor use with Shaz's Amaranth's Super Simple Mouse Script Description: This is a graphical menu system that allows you to have an image for each menu selection. The image will change when selected or moused over. The menu portion of the script will work without the Mouse script, but the button on the map will not. Features: - Set what options appear in the menu
Archived First Post
This is a graphical menu system that allows you to have an image for each menu selection. The image will change when selected or moused over. The menu portion of the script will work without the Mouse script, but the button on the map will not.
Features:
- Set what options appear in the menu
- Set images and locations on the screen for all menu options
- You can easily disable/enable menu options with a script call
- Set an image file or icon to use as a button on the map scene
- You can set 3 opacity phases for the mouse button:
Normal opacity, when the player walks behind the button, and when moused over.
Screenshots:
Protected download
Protected download
Menu Script
Map Button Snippet - needs to be placed below Shaz's mouse script.
Image Files only
Bonus script:
Save enable setting - saves the enable setting into the Game.ini file so it will remember if the mouse is turned on or off at the start up of a game.
Demo Links:
Dropbox Compressed Project
Mediafire zip file
Terms and Conditions:
Credit to Venka for the script. The script can be used commercially or non commercially.
See Shaz's thread for terms and conditions on the mouse script.
palladinthug created the images used in this demo so if you use them, you must credit him. The images are for non commercial use only.
NOTE:
The buttons in the menu were designed for mini games. So for the purposes of the demo, they just lead to more standard menu options like the equipment menu, skill menus etc.
I had intended to allow multiple buttons on the map but was running to heavy FPS loss when allowing buttons to be place anywhere. Until I can come up with a better way to handle the customization of locations and updating, this is not a feature I'm going to put in immediately.
Features Mentioned
- Set what options appear in the menu
- Set images and locations on the screen for all menu options
- You can easily disable/enable menu options with a script call
- Set an image file or icon to use as a button on the map scene
- You can set 3 opacity phases for the mouse button:
- Normal opacity, when the player walks behind the button, and when moused over.
- Screenshots:
- Spoiler
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- "lightbox_next": "Next",
- "lightbox_previous": "Previous",
- "lightbox_error": "The requested content cannot be loaded. Please try again later.",
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- "lightbox_stop_slideshow": "Stop slideshow",
- "lightbox_full_screen": "Full screen",
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- "lightbox_download": "Download",
- "lightbox_share": "Share",
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit to Venka for the script. The script can be used commercially or non commercially. See Shaz's thread for terms and conditions on the mouse script. palladinthug created the images used in this demo so if you use them, you must credit him. The images are for non commercial use only. NOTE:
Referenced Images / Attachments
Creator Claims / Removal
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