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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Timed States
  • Original author: Szyu
  • Original date: August 26, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/timed-states.31477/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Szyu's Timed States​  Introduction With this script you can create states, which trigger skills on their expiration/removal (turn based). You can, for example, make a time bomb, which triggers an explosion after 4 rounds.  

Archived First Post

Szyu's Timed States
 
Introduction
With this script you can create states, which trigger skills on their expiration/removal (turn based). You can, for example, make a time bomb, which triggers an explosion after 4 rounds.
 
 
How to Use
<timed: skill_id>
<timed: skill_id1, skill_id2, ..., skill_idn>
 
This little note in a state specifies it to trigger the given skills, after it expires. The time, or amount of turns, until it triggers those skills is set in the "Removal Condition" of the state:
 
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Here the state expires after 3 rounds and will then trigger the skill with id 129.
 
 
 
Links
Pastebin direct
 
Mediafire direct
 
 
Credits
Credits to Szyu if you plan to use this script.

Downloads / Referenced Files

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License / Terms Note

Credits Credits to Szyu if you plan to use this script.

Creator Claims / Removal

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