Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: SaGa Project: BP Mechanic
- Original author: Lowell
- Original date: September 24, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/saga-project-bp-mechanic.32312/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
SaGa Project: BP Mechanic Ver. 2.00 By Lowell This script recreates the BP Mechanic of the niche title Romancing SaGa: Minstrels Song by modifying MP to behave much like BP does in the game.
Archived First Post
SaGa Project: BP Mechanic Ver. 2.00
By Lowell
This script recreates the BP Mechanic of the niche title Romancing SaGa: Minstrels Song by modifying MP to behave much like BP does in the game.
Features
No need for a screenshot as of now, as the MP display is the same as it's always been
How to Use
To install this script, open up your script editor and copy/paste this script
to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
<initial: bp:x>
No need for a demo, it's mostly plug & play with minimal input required by the user
Script (Pastebin Links)
Download Link
Direct Link
FAQ
Q: Compatibility Issues?
A: None thus far
Credit and Thanks
- Lowell
- CaptainJet (for helping me to pinpoint what was breaking in the script)
Author's Notes
Free for non commercial usage.
By Lowell
This script recreates the BP Mechanic of the niche title Romancing SaGa: Minstrels Song by modifying MP to behave much like BP does in the game.
Features
- Allows users to set an actors or enemies initial mp at the start of battle. These values can range from 0% to 100% of their max mp
- Allows users to set a flat mp regeneration value that's independent of the state slip function.
No need for a screenshot as of now, as the MP display is the same as it's always been
How to Use
To install this script, open up your script editor and copy/paste this script
to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
<initial: bp:x>
- Sets the actor or enemies initial mp. These have to be placed inside their respective note fields.
- Sets the mp regeneration rate to a flat number. These have to be placed inside their respective note fields.
No need for a demo, it's mostly plug & play with minimal input required by the user
Script (Pastebin Links)
Download Link
Direct Link
FAQ
Q: Compatibility Issues?
A: None thus far
Credit and Thanks
- Lowell
- CaptainJet (for helping me to pinpoint what was breaking in the script)
Author's Notes
Free for non commercial usage.
Features Mentioned
- Allows users to set an actors or enemies initial mp at the start of battle. These values can range from 0% to 100% of their max mp
- Allows users to set a flat mp regeneration value that's independent of the state slip function.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit and Thanks - Lowell - CaptainJet (for helping me to pinpoint what was breaking in the script) Author's Notes
Creator Claims / Removal
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