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Original Source
- Original title: Euphoria - Enemy Interaction
- Original author: Euphoria
- Original date: September 1, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/euphoria-enemy-interaction.31667/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Enemy Interaction V1.0 by Euphoria { "lightbox_close": "Close",
Archived First Post
Enemy Interaction V1.0
by Euphoria
Introduction:
Enemy Interaction gives you the ability to designate enemies that can be talked to, or have items given to, or both! You can then setup results for each user action. Talking to the enemy may just give you the enemies reply, or it may also add a buff to the enemy (buff is just an example. Debuffs, states, skills, and enemy escapes can also be used!). You can set up the item an enemy wants from you, and setup results upon giving the enemy the right item, maybe the enemy will go away? Or if you give the enemy the wrong item a third result can occur. Maybe the enemy get's angry and a buff to it's attack is added? Who knows? It's all up to you.
Features:
Talk Command In Battle
Give Item Command In Battle
Set Enemy's Response To The Talk Command
Set Enemy's "Wanted Item"
Set Resulting Actions For The Enemy Upon Different Circumstances
Commands ONLY Show If They Are Usable
Notice Any Errors?
If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!
Credits:
Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.
Download Here
by Euphoria
Introduction:
Enemy Interaction gives you the ability to designate enemies that can be talked to, or have items given to, or both! You can then setup results for each user action. Talking to the enemy may just give you the enemies reply, or it may also add a buff to the enemy (buff is just an example. Debuffs, states, skills, and enemy escapes can also be used!). You can set up the item an enemy wants from you, and setup results upon giving the enemy the right item, maybe the enemy will go away? Or if you give the enemy the wrong item a third result can occur. Maybe the enemy get's angry and a buff to it's attack is added? Who knows? It's all up to you.
Features:
Talk Command In Battle
Give Item Command In Battle
Set Enemy's Response To The Talk Command
Set Enemy's "Wanted Item"
Set Resulting Actions For The Enemy Upon Different Circumstances
Commands ONLY Show If They Are Usable
Notice Any Errors?
If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!
Credits:
Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.
Download Here
Features Mentioned
- Talk Command In Battle
- Give Item Command In Battle
- Set Enemy's Response To The Talk Command
- Set Enemy's "Wanted Item"
- Set Resulting Actions For The Enemy Upon Different Circumstances
- Commands ONLY Show If They Are Usable
- Notice Any Errors?
- If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!
- Credits:
- Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.
- Download Here
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credits: Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header. Download Here
Referenced Images / Attachments
Creator Claims / Removal
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