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VXACE[XP/VX/Ace] ItemMax

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [XP/VX/Ace] ItemMax
  • Original author: Ssozi
  • Original date: July 26, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/xp-vx-ace-itemmax.30397/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Allohah everybody ! [IMG]http://www.rpgmakervxace.net/public/style_emoticons/default/biggrin.png[/IMG] I'm glad to show my last little creation (very useful jajaja) ItemMax​ Authors : Biwy/Ssozi

Archived First Post

Allohah everybody ! [IMG]http://www.rpgmakervxace.net/public/style_emoticons/default/biggrin.png[/IMG]

I'm glad to show my last little creation (very useful jajaja)

ItemMax

Authors : Biwy/Ssozi

License : Just ask for commercial use.

Features :

- It allows you to change the maximum amount we can have of each object.

- Works for items, weapons and armors.

- No script configuration for VX & Ace. It's only a copy/paste.

- Module configuration for XP.

Screenshot(s) :

Not really helpful.

How does it work?

For VX & Ace :

You just have to put the following code into the item's note (N is the maximum amount).

<Max = N>For XP :

You have to complete the configuration module. Look the script description.

Incompatibility issues : None.

I had to overwrite some methods for XP and VX.

Contact me if you find one ! It will be a pleasure to fix it.

Scripts :
Ace - Link

VX - Link

XP - Link

Enjoy ! [IMG]http://www.rpgmakervxace.net/public/style_emoticons/default/smile.png[/IMG]

Features Mentioned

  • It allows you to change the maximum amount we can have of each object.
  • Works for items, weapons and armors.
  • No script configuration for VX & Ace. It's only a copy/paste.
  • Module configuration for XP.
  • Screenshot(s) :
  • Not really helpful.
  • How does it work?
  • For VX & Ace :
  • You just have to put the following code into the item's note (N is the maximum amount).
  • For XP :
  • You have to complete the configuration module. Look the script description.
  • Incompatibility issues : None.
  • I had to overwrite some methods for XP and VX.
  • Contact me if you find one ! It will be a pleasure to fix it.
  • Scripts :
  • Ace - Link
  • VX - Link
  • XP - Link

Downloads / Referenced Files

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License / Terms Note

License : Just ask for commercial use. Features : - It allows you to change the maximum amount we can have of each object. - Works for items, weapons and armors.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss3#script-archive

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