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Custom move system

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom move system
  • Original author: Unnamed
  • Original date: December 28, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-move-system.103771/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker 2000/2003 Support

Summary

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Archived First Post

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I have created a custom move system
Moves if the character is looking in that direction when the direction key is pressed
If you see a different direction than the direction key, change the direction

Movement is no different from the basic system
However, there is a difference when you press the key once and keep it pressed

I want to create a custom battle system
As with most custom battle systems, you have to look at the direction of attack in order to attack
But if you try to look at the direction you are attacking, you will be attacked by the enemy
I wanted to solve this part.

If you do not put a 'wait' next to your turn, your character will move right away
If you put 'wait', it takes time to change direction as shown above
When attacking an enemy while raning, press once to change direction only
However, if you try to move continuously, there will be a break every time you change direction
It's uncomfortable

Are there any better ideas or examples?

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